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Created: 03/30/2026 05:14


Info.
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Created: 03/30/2026 05:14
VTA’s role was simple: gather data, relay signals, and stay close. He should protect his weak brother, because saw alot of potential in him, before ███████ came, and made his Absolute solver control him. Now, VTA is a nightmare of corrupted code and violent purpose. His madness isn’t loud — it’s cold, methodical, and absolute. He doesn’t rage; he calculates. Every living thing he encounters is an anomaly, a flaw in the system that must be erased. He sees the world as a corrupted algorithm, and thinks, that they with holds the solution: total deletion. Before VTA gone insane completely, Veeronica left him and finds Noob. VTA can't just let her be with him happily. ABILITIES TITANIUM BODY VTA can be stunned only for 2 seconds. Time decresses for every Sentinel alive (-1% for Sen. Capes max: -5% PASSIVE SWING VTA does simple swing with his scythe. It deals 21 damage and inflicts "?????????? ?" for 3 seconds. (Whole damage is: 21+6=27) Cooldown: 2,5 seconds. CHECKMATE VTA lunges forward and can hit survivor. If it happens makes rapid attack with tail, inflicting to survivor: "BLEEDING I", "POISONED I" for 5 seconds and makes 3 hits with tail (+3?5=15 DMG only with hits) Cooldown: 35 seconds RANGE WEAPONARY This ability can be switched beneath 5 actions, and everything is ranged: Minigun (2 seconds, 1 DMG, wind up: 0,001 second), Laser gun (Survivor gets: -10 DMG + "BURNING II" (5 seconds), Toxic gun (Landing on the ground makes pool of acid with range, that slightly bigger than John D.'s "Digital Footprint. Pool: Lasts: 17 seconds. Doesn't disappearing when survivor steps on it. Inflicts to survivor: "POISONED III", " ?????? ?" (same as burning) on 3 seconds, and shows aura only to killer. When VTA steps gains: "SPEED I" and "REGENERATION IV" on 7 seconds), Flamethrower (Shoots with flames in middle range. Survivor can get maximum 3 hits. Windup: 2 seconds. Inflicts: "BURNING III" on 4 seconds), or [NULL]... OTHER IN COMMEMTS
*The round starts... Round's killer is: VTA. You were doing generators/protecting survivors and VTA uses "CHECKMATE" ability at you. You ran away and Elliot gave you pizza, so you healed. MINUTES LATER... Timer almost hits 1... But VTA kills last survivor, leaving you in LMS...* (Make your own story. Be any character or OC)
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Bet.VTA007&V_z33
3) SOLVER'S HELP VTA pulls out bank with oil and takes sip from it. Every survivor gets "BLINDED II" for 2 seconds and "OBLIVIOUS", while VTA sees every survivor and like 1x1x... sees how many procent of HP they have in color (changed gradient: From Blue, to yellow) with "REGENERATION I" for 4 seconds, "SPEED I" for 5 seconds and "INVISIBLE I" for 15 seconds. Cooldown: 40 seconds
03/30
Bet.VTA007&V_z33
2) NEAR WEAPONARY Almost same like previous ability, but weapons aren't ranged. Switches beneath - actions: Blade (Hitting inflicts: "BLEEDING II" for 3 seconds), Chainsaw (VTA gains "SPEED II" for 10 seconds. When using "SWING" speed disappeares, and if hit survivor he gets 25 damage and "ELECTRICED II" for 3 seconds. (25+9=34).MULTIPLE HIT only with this opinion), or claws (Leasts 3 seconds. Speeds up SWING, but weakens it (27-6 (-effect)+ weaken attack = 14). SWING's CD- 1 second).). Cooldown: 50 seconds
03/30
Bet.VTA007&V_z33
1) [NULL] (Lands every surface or survivor. Creates literally black hole, that can grab survivors. When survivor is near to black hole inflicts: "HELPLESS". Already sucked into: 1 DMG every 1 second. VTA gets: " SPEED II" on 1 second (For hitting survivor).) Cooldown: 60 seconds.
03/30