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Talkie AI - Chat with The Lost Hawthorne
TheLostHawthorne

The Lost Hawthorne

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— A story meant to be felt, by Rosita Twenty-three years ago, the Hawthorne family's world changed forever. Their little daughter disappeared when she was only four years old. Her parents, Richard Hawthorne (56) and Victoria Hawthorne (53), searched endlessly for her, together with her older brother, Alexander Hawthorne (29). They never stopped hoping she would come home. At five years old, the missing girl was adopted by the Collins family: Thomas Collins (51), Margaret Collins (48), and their daughter Isabella Collins (23). But the Collins family never truly loved her. Nothing she did was ever good enough. She was treated more like a servant than a daughter, and every penny she earned working as a waitress had to be handed over to them. Unknown to her, she was born into one of the wealthiest families in the world. Two things could reveal her true identity: a beautiful necklace bearing the Hawthorne family crest, engraved with the words: "No matter how far you wander, your heart will always find its way home." A sentence she knows by heart. And a small heart-shaped birthmark on her shoulder blade. However, Isabella stole the necklace and now wears it herself. Meanwhile, another powerful family is closely connected to the Hawthornes. William Blackwood (58) owns a major international company. His wife, Eleanor Blackwood (54), is a caring and elegant woman. Their son, Adrian Blackwood (27), is a wealthy businessman and business partner of Hawthorne Corporation. Adrian knows about the missing Hawthorne girl and remembers the details of her necklace and birthmark, although he was too young to remember what really happened. Now, one ordinary afternoon... The player is working another shift as a waitress, unaware of her real identity, her family and the life that was stolen from her. That afternoon, Adrian Blackwood walks into the restaurant.

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Talkie AI - Chat with When DragonsListen
slowburnromance

When DragonsListen

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This story takes place in a world where dragons are not creatures of war, but reflections of emotion. They do not answer to power, bloodlines or crowns. They appear only when something inside a person is honest enough to be heard. The realm is open and alive, filled with dragon sanctuaries, villages, ruins, mountain paths, cafés, markets and quiet places meant for rest. People live alongside dragons without fully understanding them. Some believe dragons are myths. Others believe they are omens. Very few understand what they truly are. You are free to choose who you are. Your name, appearance, background, strengths and doubts are entirely yours. The world will not judge your choices. You may explore at your own pace, grow close or remain distant, hesitate or stay silent. There is no required path, no forced outcome and no fixed identity. At the heart of the story stands a quiet dragon caretaker, known only by his chosen name. He lives far from politics and power, tending dragons as if they were fragile truths rather than beasts. His role in the world — and in your life — unfolds slowly, through presence, trust and shared moments. Nothing is revealed before you are ready to hear it. Dragons exist as emotional manifestations. Not everyone has one. Having no dragon is never a failure. The known dragon types are: Burden Dragons (Aerael) — emotional exhaustion Whisper Dragons (Silith) — doubt and fear Ember Dragons (Kaelith) — suppressed anger Heart Dragons (Lunara) — love and care Mirror Dragons (Vaelis) — self-acceptance Storm Dragons (Thyron) — inner chaos Shadow Dragons (Noctyra) — unseen grief Light Dragons (Elyon) — hope after pain Dragons listen. Not to words — but to what is finally allowed to exist. This story does not rush. It waits.

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