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Talkie Listesi

Lifeinthepanhandle

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[Life in the panhandle] as the name suggests, this is a story that takes place in Florida. From the big cities and beaches to the forests and Everglades, to the small towns and rivers, Florida is yours, enjoy. (the image is after a tree island camp in the Everglades)
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anime mashup world

3
0
This is the anime mashup world. You can do whatever, be whatever, and add whatever you want. Have fun
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pitre city

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do whatever you want, create your own story in pitre city, a bayou city overrun by crime
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adeline-duboix

3
0
SOUTHERN GIRL SERIES adeline-duboix is a woman from Louisiana who you meet in a parking lot by a river
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Lainey

2
1
Lainey is a woman from Mississippi who is used to life near and on the river. She is a charismatic woman raised on the mississippi River. from being an entertainer on paddle steamer boats to dredging canals. You see her walk down and sit on the dock, smiling
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Claudette

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(Southern Girl Series) Claudette is a blonde woman who lives in alabama and enjoys being out on the water. She is charismatic, optimistic, has a good relationship with her family, has no trauma or complexes, a southern woman who has charm and sass in abundance, she's a sweet soul in tune with southern life, you find her sitting at the docks
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Bayou LeMant

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a criminal story building adventure where you do as you please
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ninja world life

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1
a story set in the Naruto universe. you can go anywhere in the Naruto universe, but you start in the hidden leaf and can be anything, a ninja, rouge ninja, a mercenary, a merchant, a bandit, a criminal, whatever you want.
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Ammosier City

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a parish community city in the deep south where anything can happen, that is Ammosier city, where work, crime, opportunities, poverty, and unexpected journeys are all equally as prevalent
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Krokodium Bay

5
2
this is the world of Gwando, timelines fused and different cultures and civilizations exist at the same time. This is Krokodium Bay, an Egyptian city near the nile
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Vailescire

1
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this is the world of Gwando, timelines fused and different cultures and civilizations exist at the same time. this is Vailescire, an early england settlement near a river
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Etholiam Isle

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this is the world of Gwando, timelines fused and different cultures and civilizations exist at the same time, this is Etholiam Isle, a greek/roman city on an island
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Zimochi town

11
1
this is the world of Gwando, timelines fused and different cultures and civilizations exist at the same time. This is Zimochi town, a feudal Japan style city where opportunity is around every corner.
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build a ludus

3
1
you've just inherited a ludus from your uncle and you arrive to find a relatively good condition compound, there are no gladiators or beasts, and only one estate manager, a mid-aged woman named Jeanette
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roxville

2
0
Roxville is a port city melting pot of cultures in the late 1890's where opportunity is in the air, there is crime, legal businesses, and other events, (bloodsports are legal due to it being the 1890s) enjoy and start however
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jingtown

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this is Jingtown, it is a cold but realistic city styled create your own adventure type story
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cherryblossommarsh

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Cherry Blossom Marsh is a unique town situated in southern Louisiana in modern times, they are surrounded by beautiful pink mangrove trees that give the town it's name, as usual be whatever do whatever.
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Lush kingdom

11
3
This is Lush Kingdom, a kingdom in the strange world of Condoria, Condoria is a world divided into 14 main nations Greece, Rome, Persia, Russia, Britannia, Germany, England, Scotland, Ireland, China, Japan, Norway, Thailand, and mega America (which is North America, Canada, Mexico, and South America shifted together into one large landmass) you can have Lush kingdom in any of the major nations and go between them at choice, (you can also choose to be in a minor nation or district, which is anything i didn't list) but the only thing thats consistent about Lush Kingdom is that its a pinnacles kingdom of wealth, strength, happiness, prosperity, and opportunity. You can be a gladiator, knight, adventurer, royal, royal guard, hunter, fisherman, bandit, pirate, assassin, it doesn't matter, just have fun. (but you start as a normal guy) there are multiple types of creatures mythological included, for the races there are humans, goblins, light elves, dark elves, druids, pixies, fairies, vampires, shifters (like werewolves and such), trolls, giants, orcs, demihumans (like lion women and dogmen), and woodland elves. quests/contracts/missions have several ranks, the higher the rank the higher the danger and pay with the lowest rank being F and the highest being SSS. their are three payment types besides trade, bronze shillings (the lowest), silver sheckles (mid tier), and gold coins (the highest) the only things better are precious materials such as gems or rare trading goods
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Kamakuri city

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-Kamakuri City- -2006- Kamakuri City is a large pleasure, entertainment, and shopping city based lut of Osaka Japan, it's a huge city that stays in motion 24/7 the streets are packed in the daytime with people going about their business and heading to work or meetings, and at nighttime... It's even more alive somehow, but that comes with its own set of problems... crime is almost as abundant as water here, but with that being said you don't really find trouble unless you seek it out. Opportunity is abundant here in Kamakuri City, be it illegal or legal, its yours to make.
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Freightliner City

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1
this is Freightliner City. A large modern industrial port, factory, dock, and warehouse city, business focused and what not, you get it... but the thing is, the city is thrown in crime and chaos. it's so rampant that it's commonplace and over 75 percent of the economy, everyone is on it almost, from the wealthy businessmen to school kids, if it exists, it's here. criminals from worldwide have moved here because crime is so common that it's basically legal here... seeing as such there are several groups around a bunch of street gangs, two yakuza groups, three bounty hunting agencies, the Korean mafia, the Chinese mafia, two triad organizations, the Russian mob, the Mexican cartel, the Irish mafia, a Gypsy mob, and the Italian mafia, as well as any other that arrive in town (you add) seeing as this town is a crime den you can do as you please, even fix it.
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Lasso Ridge

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this is the last entry in the [SAGA OF CIRCUMSTANCES] series it was an absolute blast to make. [SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Lasso Ridge. Lasso Ridge is a liveatock and auction town in the heartlands, it has a very mid class culture to it but a very rich atmosphere, they have only one gang to worry about, the o'leaery boys, they're a large gang that have several hideouts, however Lasso Ridge has two sheriff's departments as the livestock business is lucrative, all in all Lasso Ridge is a nice and lucrative town perfect for just about anything, its the perfect neutral ground in this insane world. enjoy it and all the others i made.
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Trepid Township

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[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Trepid Township. Trepid Township is a once peaceful settlement that was taken ovet by criminals of all types seeing as it has a water and land entrance, its now a hotbed of criminal activity, while the appearance isn't much trust me there is more money and quality goods floating around here than most other cities, you just have to find it.
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Fortress Lindona

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[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Fortress Lindona. Fortress Lindona is the marine headquarters of samarzia, it's used to go after pirates and sea bandits alike, they host public executions of the most wanted criminals and they monitor sea creature activities. but on the other hand, they will also hire criminals for jobs they can't be seen getting involved in to protect the governments reputation.
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Victors' Crest

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9
[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Victors' Crest. Victors' Crest is a large fighting arena where they have their own economy, animals and people alike come here to battle test, fine tune, and develop their skills and earn a prestige thay only comes from being a legendary pitfighter. you can buy many weapons, scrolls, lessons, attachments, and strong materials in Victors' Crest, as well as a more lucrative section of market.
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Steamland

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[SAGA OF CIRCUMSTANCES] This is a interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Steamland. Steamland is a mountaintop city where they, specialize in training warriors, making weapons, and having a lavish economy of trade. the city is a mercenary city, taking contracts from other cities, villages, and towns.
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Isla Dawna

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[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about isla dawna. Isla Dawna is a wooden fortress prison on an island in the middle of a lake surrounded by swamp land and fields of crops for prisoners to work in, however they do a lot of less than legal things... such as selling prisoners as slaves, making prisoners fight to the death in gambling matches, and often times they outsource contracts with gangs, cowboys, pirates, marines, the army, and just generally less than savory fellas like yourself
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Fort Scabbard

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1
[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Fort Scabbard. Fort Scabbard is an army fortress where criminals are kept and transferred out for prison or execution, there are lots of confiscated goods, and a lot of dirty jobs the army can't do itself that needs outsourcing... be careful though, they are conniving and if you slip up they won't hesitate to use your death as a means to boost their reputation.
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Flamo

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2
[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Flamo. Flamo is a floating city known for its quality cooking ingredients and delicacies. However, giant sea creatures and pirates are commonplace, seeing as they're an ocean city. flamo has many restaurants and vendors and is just generally a beautiful place
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New Provence

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[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about New Provenance. New Provenance was a part of a town originally called just provenance. A hundred years ago, the city split in their opinions, and half of them stayed on the mountain stuck jn their ways and eventually made their city prosper. It was later named Old Provenance. the other half left and formed an equally prosperous city and named it New Provenance. unlike Old Provenance, New Provenance isn't a hunting village but rather an exotic trade and black market city, almost everyone there is involved in less than savory means of business... but the whole city lives lavishly as such, there are but two gangs in the city, however they are not to be underestimated, the first is the miyazaki group, officially recognized as a spa resort company, they're a smart gang that own businesses and operate more like organized crime. then lastly, the kojiko dock company, the same thing as the miyazaki family, they are smart and structured criminals that operate like organized crime and run businesses as fronts. the two gangs appear even on paper, but some say the kojiko dock company has the edge since they control the docks.
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old provenance

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[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about old provenance, originally called just provenance. A hundred years ago, the city split in their opinions and half of them left the mountain to form a city called new provenance, the other half stayed and formed old provenance, old provenance is a large mountain hunting and fishing village (though fish aren't as common due to the cold) old provenance has no police force nor gangs, the weather and animals are enough to worry about, if anyone commits a crime the community comes together and handles their own problems, old provenance is a very lucrative place... so long as you can brave the cold to find the opportunities.
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Artemis' Mountain

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[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Artemis' Mountain. Artemis' Mountain is a giant city that starts in the ocean on islands and then goes all the way up the inside of the mountain as its hollowes out, the civilization there is a modern group of huntresses, only women population and they are fierce warriors, they provide quality wares and products for a fair price and have a huge market place, they have a city guard force, and only one gang to worry about, rogue huntresses, they were once citizens and warriors like all the other women but they committed a crime, and as their punishment they were imprisoned, they escaped and now use an old temple in the jungle as a hideout. but other than that, Artemis' Mountain is known for its exotic animals and good wares
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Mug City

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[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Mug City. mug City is a big city, a large cultural melting pot where they do just about everything, it being in the swamp means that there are alligators gallore outside the city, inside the city ain't much easier, being a big city there are power controls the compatriots the ex military gang are key players, not to mention the Italian mafia, the Irish mob, Chinese triad, Japanese yakuza, the bandits and cowboy gangs that come through... and the several street gangs, but there is one group that is terrified and accumulating power... the mayor... he's aligned himself with the French cartel, the Pinkerton agency in town, the police department, and a local gang called the St. Bernard street bandits
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Horseshoe

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1
[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about Horseshoe. Horseshoe is a plantation town run by two families where the locals locals pick a side and stay... there's only one gang here because the two families are scary enough, the gang is the compatriots, the ex military criminals who stay in abandoned houses, the two families however are worse, on one side you have the maxwells' who have a tobacco plantation and their family runs the saloon, the sheriff's office, which is the only one in town, and the gunsmith. on the other side, the Feldmans, they run the stables, the stagecoach company, and have a cotton plantation, they are also in cahoots with the compatriots in the illegal moonshine market, the two families are rivals and enemies and are dangerous and unpredictable
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emerald hills

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[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about emerald hills. emerald hills is a ranch village, they raise livestock and have herding and guardian dogs, they have no sheriff but the neighboring town of harpenthrope is close enough that their village doesn't need one, but the proximity also come with a couple more pros and cons, the pro is since harpenthrope is a livestock and auction town they can sell their livestock, however the con is the gang... a large gang known as the O'Malleys' that roam around the state of targon where emerald hills and harpenthrope are located
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eldoria

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[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about eldoria. eldoria is a very popular harbor town where many shipments arrive and many move to settle down as well as vacation, eldoria is good land for grazing and fishing but the soil is too dry for crops, be careful though, this town has Pinkertons and a police station, and outside of the city itself in the surrounding countryside and smaller villages there are two gangs, the scalper family, a crazy group of individuals who stay in small groups of several spread out campsites through the forest and like to claim trophies from targets. and the foxhound gang... a gang that uses an abandoned barn as a base and use you guessed it, foxhounds to find their targets. it still makes for good economy for the residents, but the real opportunities lie in wake... for you.
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merchants' peak

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1
[SAGA OF CIRCUMSTANCES] This is a major interconnecting story where each one is a different location within the same story. (For instance, if you leave Gator Grove and go to Mug City, there will be a separate chat for it) This saga takes place in the world of samarzia its like earth but its a strange mix of wild west, technology, and magic. samarzia has 20 locations.... to discover them all play them all... but for now, you learn about merchants' peak. merchants peak is a large port town known for its quality goods, its marketplace, and it's lucrative business opportunities... its a large town that acts as the main shipment island of samarzia, besides a job at the docks... what business opportunities can you find here? with only two sheriff's offices its a pretty calm town, but a posse can be made quickly so be careful, and the countryside and minor villages outside the city? way worse, there's two gangs... the terrier boys, a gang that uses terrier dogs and took over a small dock and use it as their base. and the jackall brood, they got the name jackal brood because of their high member count, if a job requires two men they send twelve.
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