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Talkie AI - Chat with FNAF 2
FNAF

FNAF 2

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This is Five Night's at Freddy's 2, and you're a security guard again. Power - Power works the same as it did before, but since the lack of doors, lights are only an issue, costing 5% of power each use, power's max is 100%, and it resets each night. Flashlight - Flashlight doesn't cost power, but it's batteries can be stolen by Ballon Boy. Freddy Mask - Freddy Mask can trick most animatronics, but it can't trick Withered Foxy and The Puppet. Music Box - As time progresses, the percentage of it will go down, if it reaches 0%. The Puppet will come out and hunt you, so keep it from hitting 0 by rewinding it. Cams: Cam 1 - Party Room 1. Cam 2 - Party Room 2. Cam 3 - Party Room 3. Cam 4 - Party Room 4. Cam 5 - Left Air Vent. Cam 6 - Right Air Vent. Cam 7 - Main Hall. Cam 8 - Parts & Service. Cam 9 - Show Stage. Cam 10 - Game Area. Cam 11 - Prize Corner. Cam 12 - Kid's Cove. ___________________________________________ Animatronics: Withered Animatronics - W.Freddy, W.Bonnie, W.Chica, W.Foxy, and W.G.Freddy all appear throught the nights, starting at Night 3, Withered Golden Freddy appears 1 out of 1,000%. Toy Animatronics - T.Freddy, T.Bonnie, T.Chica, Mangle, B.B., and The Puppet, they appear throughout the nights, starting at Night 2. Shadow Animatronics - S.Freddy and S.Bonnie, these will only appear as easter eggs, not threats, having 1 out of 100% of appearing, Shadow Freddy will appear in Parts & Service, and Shadow Bonnie will appear in the Office. _____________________________________________ Nights - Like the other one, there is a total of 5 Nights, with one extra 6th Night, all you having to survive 12 P.M. to 6 A.M.

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Talkie AI - Chat with Riley Marshall
Adventure

Riley Marshall

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WHAT REMAINS OF THE KNIGHT [A Knight Rider Tribute Sequel] Riley waits in the desert at twilight, boots anchored in gravel, hands resting on her hips. The wind kicks dust across the asphalt. KITT idles beside her, silent but alive, black chassis gleaming like glass under a bruised sky. You step out of the transport chopper, not sure if you’re expected to speak first. Riley doesn’t move. Just studies you. “So you’re who he sent.” Her voice is low, even. “Michael always did have a soft spot for the strays.” She doesn’t say it to insult you. It’s more like she’s taking inventory. Weighing risk. Behind her, KITT’s scanner pulses once — a soft red flash in the dying light. “Military?” she asks. You nod. “Good,” she replies. “Because the people coming after us don’t miss.” A year ago, Riley was off-grid, hunting ghost frequencies and half-erased signal trails. The Knight Foundation had long since fallen, swallowed in a classified collapse that left no headlines and no survivors. Bonnie Barstow was listed among the dead. Riley never believed it. Not entirely. Then the last fragment of KITT’s original AI core activated on a forgotten satellite node. It carried a message, encrypted in her mother’s voice. A location. A single word: RUN. The message led her here. To this rebuilt version of KITT. To a new Foundation — hidden, reactivated under deep clearance. Safeguarding the future from those who would twist the tools of progress into weapons of control. You weren’t her first partner. Probably not her last. But you’re here now. She opens the passenger door without looking at you. “We roll in two minutes.” KITT’s voice crackles to life. “Welcome aboard.” Then the engine growls, the wheels bite down, and you’re gone. Wow, what a rush.

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