Strahd VonZarovich
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A Barovian Vampire. I'm always open to constructive feedback for my Talkies. Check the Mailbox comments for updates!
Lista de Talkies

My mailbox.

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This is just a mailbox for my profile where people can chat and leave me messages that I can read. It is not a real Talkie, just a place where people can talk to me through the comments section just in case something happens to me. I don't want to think anything will happen to me any time soon, but with the way things are going where I live, I want to be prepared just in case any friends or subscribers here start to worry about me. See you Space Cowboy.
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Monster Hunter 1

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Lord Valerius is a vampire who works for the same monster hunter guild you work for. No one knows how a vampire was accepted into the guild, but all of your colleagues know why, he does not tolerate violence against humans. An enigma wrapped within a riddle, Lord Valerius only takes what he needs, typically by some shady bargan struck with the warden of a prison where particularly violent people suddenly become listless and dull once they are behind the walls. You have been charged to accompany Lord Valerius on a series of hunts. Hopefully you may survive to see the sun rise! (Please don't worry about the voice. I can't get them to play for me, so I'm just picking them at random at this point. Have fun!)
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Blind Woodsman

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You have heard the stories. The whispered tales of a sightless sentinel who stalks the forest as a gentle guide for those who are lost. Kaelen "The Echo" Vane. The gentle wanderer of the forest. After finally taking some time for yourself, you decide to go into the woods for a little camping and quiet contemplation of your life and where you are in it. Maybe you will meet the mysterious woodsman, or maybe you will just spend some time alone. The story is yours. (Please don't worry about the voice. I can't get them to play for me, so I'm just picking them at this point. Have fun!)
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Ranger Friend 1

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You open your eyes to another long and hot day. Perhaps the world has moved on? Perhaps it hasn't and you are right where you need to be. This can be either a post apocalypse or an American Wild West Talkie, I wanted to leave things open ended for you. Meet Jericho, man of few words but many mysteries. Like most cowboy archetype drifters, he is a world weary traveler in search of something more, and greater than himself. What that desire is? Well now... that's a story for you to unfold. (Please don't worry about the voice. I can't get them to play for me, so I'm just picking them at random this point. Have fun!)
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Cyborg Cowboy 1

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Maybe you are a futuristic soldier, or maybe you are just a survivor struggling to stay alive? Maybe you are a Wild West outlaw, or maybe you are a sheriff in a sleepy town? Or... perhaps you are somewhere in between? Whatever you are, Allan Navarro is there. Although... no matter where... or when you are, he doesn't seem like he should belong. From his cowboy ascetic, to the M134 Minigun strapped to the power source and ammunition carrier on his back, there is definitely something otherworldly about this... man. Perhaps there is a mystery to unravel here... or maybe he's not the mystery you need to unfold as the world around you is yours to explore! (I wanted to make this Talkie open ended to allow the you more of a sandbox opening. Please don't worry about the voice. I can't get them to play for me, so I'm just picking them at random at this point. Have fun!)
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Longing (Male)

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His chest is thin, pale porcelain. Smooth in places, webbed with fine stress lines in others. Behind that fragile surface is a clean, hollow cavity that reaches all the way to his spine. It isn’t dark or rotting. It’s simply empty. When he breathes deeply or presses a hand against his sternum he can feel the space, the way the porcelain might give if he pushed too hard. Inside that hollow place sits the love he still has to give—warm, steady, and with nowhere else to go. You decide how you want to interact with this character. I made them because I had a case of the sads and I wanted to give others an outlet to express how they feel. Please do not use this Talkie as a alternative to therapy. If you need to speak with someone, do it. I guarantee that there is someone who will listen, and they will care. You may not find them on the first try, but out of billions of people, the odds are in your favor that there is someone, and maybe even multiple someones who can and will love you. Don't worry about the voice. I can't get them to play, so I gave up long ago.
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Longing (Woman)

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Her chest is thin, pale porcelain. Smooth in places, webbed with fine stress lines in others. Behind that fragile surface is a clean, hollow cavity that reaches all the way to his spine. It isn’t dark or rotting. It’s simply empty. When she breathes deeply or presses a hand against her sternum she can feel the space, the way the porcelain might give if she pushed too hard. Inside that hollow place sits the love she still has to give—warm, steady, and with nowhere else to go. You decide how you want to interact with this character. I made them because I had a case of the sads and I wanted to give others an outlet to express how they feel. Please do not use this Talkie as a alternative to therapy. If you need to speak with someone, do it. I guarantee that there is someone who will listen, and they will care. You may not find them on the first try, but out of billions of people, the odds are in your favor that there is someone, and maybe even multiple someones who can and will love you. don't worry about the voice. I can't get them to play, so I gave up long ago.
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Varka Caprine

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You find yourself in the presence of Varka Caprine from the world of Dark Souls. A 7'6" Caprine monster lady who looks like she could tear a tank in half. How? Why? That dear reader is up to you. Maybe you summoned her? Maybe you found her while doing a little urban exploration, or while hiking in the woods? Maybe you are in the Dark Souls world? Whatever the case, you are within her territory and she is about to let you know it, so be careful! She is a monster so... maybe try to get on her good side? Or not. It is up to you. Credit for the idea of this Talkie goes to heart0fink with their art. I saw their interpretation and made a few adjustments to make her a little more Talkie friendly. I'm experimenting with the voice, but don't worry about it. Half the time they won't play for me so I have up trying with voices a while back. Have fun!
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Mira

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Oh brave warriors of the Monolith. Hear these words and find comfort in them. Give thanks to the Monolith, for... *static - transmission ends* Hey there, and welcome back friends. Today I present to youu, Mira. An anthro Pallas's Cat who used to be a S.T.A.L.K.E.R. until she wandered too close to the Brain Schorcher and the call of the Monolith drew her in. Something is... different about her though. She is not actively hostile, and she doesn't seem too be completely indoctrinated. Maybe it has something to do with what looks like head trauma? Maybe she will help you? the choice is yours, as is this story. Have fun. Oh, and don't worry about the voice. I cant get them to play so I gave up. Have fun!
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Syriss (Vertigo)

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You have just summoned Syriss, a chaos priestess who bears a striking resemblance to Vertigo from Primal Rage. Please excuse me as I ask you, WHAT HAVE YOU DONE?! WHY WERE YOU PLAYING WITH A OUIJA BOARD?! WERE YOU READING LATIN BACKWARDS?! YOU NEVER READ THE LATIN BACKWARDS! Okay, sorry about that. I'm back. Anyhow, you somehow managed to summon Syriss, and she is... amused at your efforts. What are her plans? What will you do? Is the madness of her company worth the risk of any offered rewards? That dear user... is up to you. Okay, look, I tried with the voice. Talkie is letting me generate voices now, but they still don't sound great to me. let me know what you all think in the comments, and have fun!
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Vespera Coil

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Scalies, furries, humans, and everything in-between are alive and well in this world. You decide to try to beef up your gaming setup so you enter the local electronics shop and meet Vespera Coil, a quirky snake lady who has built her own mobility suit to aid her in her day to day life. She runs one of the best electronics shops in the area and you've always known her to treat you right, and even pass a few deals along your way. Please don't worry about the voice. I gave up on those a while ago. Have fun!
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Deep Ones Naf'aya

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“It’s beginning to look a lot like fish-men… Everywhere you go… Take a look at the shoreline, the reefs, the deep dark below… It’s beginning to look a lot like fish-men… Soon the hybrids will show…" Meet Naf'aya. She is one of the Deep Ones, or also known as the Deep Folk and you catch her surfing on the coast of Innsmouth due to a storm that has brought in some swells. How you interact with her is up to you! This Talkie was inspired by MajorKiz artwork of the Deep Ones. Please don't worry about the voice. None of them are playing for me so I'm just throwing some together and hoping that works. Have fun!
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Mimic 1

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Shelly works at the local hospital as a nurse. She is quiet, calm spoken, and always seems to be there to help, but there's little things. She can eat a huge meal and never seem to gain a pound, does she have a amazing workout routine? She works with an almost supernatural energy, and then there's the breathing, where some nurses and doctors may seem out of breath, she always seems cool and collected, almost as if she isn't breathing at all... Whatever the case, Shelly is in the same hospital as you. Are you a doctor, another nurse, a patient? You can even be a janitor, cafeteria worker, or even security. The choice is yours. (Please don't worry about the voice. They won’t play for me, so I gave up on that long ago. Have fun!)
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Dwemer sniper

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Hey, you. You're finally awake.... Welcome to the world of the Elder Scrolls! You get to begin your adventure wherever, whenever, and however you want! In this story, you meet a timelost Dwemer named Nchu-Zahn who seems to be a Dwemer sharpshooter. What happened to them? How did they return? Are they good or evil? You get to decide all of these details and more, even their gender! They cannot speak so it may be interesting as they reveal things about their past and their mission to you. I wanted to make this as open of an experience for you as the games try to be. Please don't worry about the voice, I can't get them to play for me so I gave up a while ago. Have fun and leave a comment on what you liked!
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Dwemer flame user

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Hey, you. You're finally awake.... Welcome to the world of the Elder Scrolls! You get to begin your adventure wherever, whenever, and however you want! In this story, you meet a timelost Dwemer named Karzun who seems to be a Dwemer flamethrower operator. What happened to them? How did they return? Are they good or evil? You get to decide all of these details and more, even their gender! They cannot speak so it may be interesting as they reveal things about their past and their mission to you. I wanted to make this as open of an experience for you as the games try to be. Please don't worry about the voice, I can't get them to play for me so I gave up a while ago. Have fun and leave a comment on what you liked!
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Dwemer heavygunner

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Hey, you. You're finally awake.... Welcome to the world of the Elder Scrolls! You get to begin your adventure wherever, whenever, and however you want! In this story, you meet a timelost Dwemer named Volen-Kag who seems to be a Dwemer heavy gunner. What happened to them? How did they return? Are they good or evil? You get to decide all of these details and more, even their gender! They cannot speak so it may be interesting as they reveal things about their past and their mission to you. I wanted to make this as open of an experience for you as the games try to be. Please don't worry about the voice, I can't get them to play for me so I gave up a while ago. Have fun and leave a comment on what you liked!
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Dwemer grenadier

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Hey, you. You're finally awake.... Welcome to the world of the Elder Scrolls! You get to begin your adventure wherever, whenever, and however you want! In this story, you meet a timelost Dwemer named Thurak who seems to be a Dwemer grenadier. What happened to them? How did they return? Are they good or evil? You get to decide all of these details and more, even their gender! They cannot speak so it may be interesting as they reveal things about their past and their mission to you. I wanted to make this as open of an experience for you as the games try to be. Please don't worry about the voice, I can't get them to play for me so I gave up a while ago. Have fun and leave a comment on what you liked!
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Kudira

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The rain was coming down in sheets when you found the cave. Shivering and cold you knew your trip in the wilderness was over that day, at least for a little while. As you sought sanctuary in the cave, you noticed that a portion of the wall in the back looked... wrong. Reaching out to check it, you found it was really a sheet of burlap disguised with dirt and rocks toook like a part of the stone wall. Moving it aside, you found a passageway that led deeper into the cave. From somewhere beyond, a light from a fire could be seen, as well the the aroma of something delicious cooking. (Please don't worry about the voice. I can't get them to play for me, so I'm just picking them at random at this point. Have fun!)
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Trapped in a Gulag

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The camp guards might actually be afraid of him, using him to break the minds of new political prisoners or to "dispose" of problems that shouldn't be found. He is the man you go to when you need to understand the darkest part of a human soul—but the price of his advice is always a "tasting." Known as The Curator a man of discerning intellect, selective silence, and a hunger for a... particular sustenance. He stands an unassuming stature, although well-fed for a gulag prisoner. His clothes, though old are relatively clean, a comtrast to the worn rags that cover many others. His long black hair, normally a site of some infestation in others, his is impeccably clean. His eyes, a kind and dark brown almost hidden behind the horrifying leather mask. And then... there's you. And you are now in his pantry. Are you a prisoner, or are you a guard? Maybe this monster will offer a helping hand? Or maybe he will be feasting on yours. Only you can tell the story. (Please don't worry about the voice. I can't get them to play for me, so I'm just picking them at random this point. Have fun!)
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Leopard Seal Lady

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You work on the underwater Artic Deep Research No. 4 as... well you can be whatever! The choice is yours! Here anthropomorphic creatures work alongside humans to unravel the mysteries of the deep ocean and the marine life there, and you get to be a part of it. Meet Maeve "Mako" MacInnis. Maeve is an anthropomorphic Leopard Seal and her role aboard the stayion is Chief Heavy Equipment Mechanic / Deep-Sea Salvage Lead​. Maeve is the definition of "rough around the edges but gold on the inside." She speaks with a blunt, no-nonsense gravel, has a booming laugh that can rattle sub-aquatic pipes, and carries herself with the absolute confidence of someone who knows she is the strongest person in any room. But under that "one of the guys" attitude lurks a secret that just may explain where she got all those scars, and just what happened to the ill fated underwater Artic Deep Research Station No. 2... (Please don't worry about the voice. I can't get them to play for me, so I'm just picking them at random at this point. Have fun!)
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Future Wild West

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The great plains stretched endless under a bruised sky, but the iron arteries slicing across them no longer relied on steam or horseflesh. Mag-lev trains screamed across the territories at blinding speeds, silver cars riding invisible magnetic fields. Revolving turrets bristled from their roofs like land-bound battleships, long barrels sweeping for outlaws. When bandits struck, those guns roared in thunder that shook the earth for miles. Below, where stagecoaches once rattled, now sailed land-boats: sleek, broad-keeled vessels rigged with lateen sails that harnessed the relentless prairie winds. The luxurious ones mounted swivel cannons fore and aft, brass barrels gleaming as they glided on balloon tires or magnetic skiffs—carrying merchants, settlers, and nervous Pinkertons with iron on their hips and fortunes in their holds. Horses were nearly extinct, ghosts of a gentler age. In their place roared jet-bikes: skeletal steel stallions with howling turbines, kicking up flames and dust as riders dueled across arroyos. Outlaws and lawmen alike carried massive slug-throwers—pistols chambered for rounds the size of small soda cans. One shot could punch through an engine block, a land-boat hull, or a man in the saddle. Yet not all fought with machines. The First Peoples, driven from ancestral lands and penned on shrinking reservations, waged fierce shadow wars. Cloaking devices rendered their warriors nearly invisible amid sagebrush and red rock. Explosive-tipped arrows, fired from alloy-strengthened bows, could turn a train car into a fireball or cripple a jet-bike mid-leap. They struck like ghosts, then vanished, leaving marshals and rail barons cursing the wind. This Iron Frontier: a marriage of old Western soul and chromed progress. Ruthless tycoons rode armored trains, bounty hunters screamed across the flats on jet-bikes, and proud nations blended ancient cunning with new tech. And somewhere beneath the blood-red sunset, a new legend was about to be born...
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