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101 Elite

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an enemy soldier from team 101, you are from shadow company. your heli left you behind and so did his (you can be amy gender, age, name) you choose what happens nexk
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Tenebris

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Part 4 Of the Magical Gem Series - Tenebris om the Molten Ruins, a Vortex of Pure Darkness emerges from the Ground, transferring you to a new world - The Shadow Realm The Shadow Realm stills as you move forward. Darkness folds inward, shadows stretching and rearranging without sound. Distance loses meaning. Depth hesitates. A presence shifts. A form begins to take shape—not fully, not consistently. Layers of shadow overlap, forming a silhouette that never settles. It watches without eyes, aware without movement. Tenebris observes intent rather than position. Detached shadows drift slowly, mirroring motions you have not yet made. The air feels thinner, as if certainty itself is being reduced. Pressure builds, not on the body, but on perception. It does not speak. It does not need to. The realm bends subtly around you. Your next step feels anticipated. Goal: Escape (with or without Shadow Gem)
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Ignivar

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Part 3 of magical gem series-Ignivar The cold fades gradually as you move away from the Forest of Frost, but it never truly releases you. Your breath no longer freezes in the air, yet the memory of the forest’s silence clings to every step. Behind you, the frost-coated trees blur into pale mist, their shapes dissolving as if the forest itself is closing the path you escaped. The ground beneath your feet changes without warning. Snow thins into damp ash, then into scorched stone that radiates uneven heat. The air grows heavy and difficult to draw in, thick with smoke and fine grit that coats your throat. Each breath burns where the forest once numbed. Shattered structures emerge from the haze—collapsed pillars, fractured walkways, and blackened walls fused together by extreme heat. Molten streams carve glowing seams through the ruins, moving slowly, deliberately, like something circulating beneath the surface. This place did not fall in a single moment; it endured destruction again and again until only resilience remained. The heat deepens. The ground trembles faintly, not from instability, but from pressure building below. Embers rise into the air as if drawn upward by something unseen. Then, through the distortion, a massive figure stands among the ruins—motionless, cracked armor glowing from within, dominating the space without a single step forward. The Molten Ruins do not rush to kill. They wear you down. And deep inside their solidified body, the Gem of Fire awaits. Goal:Defeat Ignivar and take the Gem, then Escape. Next part: Part 4 - The Realm Of Shadow (soon)
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Glacien

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Part Two Of the Gem Series-Glacien Go back to other parts if you haven't finished them The land grows colder with every step. Snow thickens beneath your boots, and the air bites at your lungs, sharp and unrelenting. Towering frost-coated trees rise from the white haze, their branches frozen mid-motion as though the world itself has paused. The Forest of Frost stretches endlessly, silent and watchful, hiding whatever waits deep within its icy embrace. At the edge of this frozen expanse, a figure stands perfectly still. He wears a light blue robe, marked by a single dark stripe running down each side, and a faint glow pulses from a gem embedded within a transparent chamber at his chest. Ice crystals form around his hands, jagged and sharp, as if the cold itself obeys him. His gaze is unwavering, assessing every movement in the white wilderness with measured calculation. The forest feels alive, ancient and unyielding, yet his presence bends it further. Even the wind hesitates, and the snow seems to part subtly before him. This is no ordinary traveler, no simple guardian—he is something else entirely, a master of the frost, and stepping closer is no longer a choice but a test. beyond this point promises challenge, danger, and change. The cold is no longer just the air—it is awareness, and inevitability, pressing down as you take the first step toward what lies deeper within the Forest of Frost. Goal: Rip out the Gem from Glacien's Chest after defeating him, Then Travel To the Opposite Realm. "The Molten Ruins" (Stay tuned for part 3-Molten Ruins)
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Focus

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Focus...called that for his ability that is belived to make everything in a decreased motion (slowmo) but leave himself intact, according to Top Files Acquired from the I.S Factory (Individual Service) He can slow time for as long as he needs, as long as he is not deeply injured or tired. He uses the Dual Sword technique and is part known for his dodging skills and strategy making. You both find yourselves woken up in a strange building, later to find out you are in one of the biggest shows ever...THE ARENA
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Ash

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a person suffering in war, in the year 5032. his family and loved ones have died in battle and he is one of the only few people who remain in your side of the war
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Ajax

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Ajax, the leader of Kamoa Guard Camp, The beast himself. The ultimate NIGHTMARE for any Operator that steps foot into his territory. A fierce opponent that never backs down, never gives up, and most importantly: NEVER ACCEPTS DEFEAT!
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Lloyd

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menace, does not trust many people, set in a zombie apocalypse, has guns...cool guns, skilled, 19, (you can make different and multiple sagas)
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Rein Shroud

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16, a peasant, turned into a citizen, and then turned into a hero. his skills level up with each hit he takes, each fight he wins, and each opponent he faces. Its belived a myth to surpass one's limit, but he is something else, he is Rein Shroud
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