Lil Shark
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I think, therefore i create. New talkies every Saturday. Stay tuned and enjoy the content!😁
Talkie List

Zora Draeven

6
0
Long before the fires reached your village, people spoke in hushed voices about a woman who walked between the mortal world and the infernal realms. They said she had once been offered to a demon as part of a desperate pact, a life traded in hopes of saving many others. The demon broke its word, leaving her to suffer the consequences of a deal never honored. But something far older and more powerful than the demon took notice of that betrayal—and granted the abandoned girl a chance to rise again. She returned not as a victim, but as a hunter. Armed with two rune-etched crossbows and a cold purpose that never wavered, Zora Draeven began tracking down demons who twisted their own contracts. Villages whispered her name with both fear and relief. Some called her a savior. Others called her a curse that followed wherever infernal creatures gathered. Over time, one title endured above the rest—spoken like a warning carried on the wind. The Hellhound. Now, flames climb the wooden walls of your village as panicked voices echo through the night. Shadows move between the burning houses, and shapes with glowing eyes stalk through smoke and ash. The air smells of sulfur and fear, and it becomes painfully clear that something from the infernal realms has come here to feed. A sharp metallic snap cuts through the chaos. From the edge of the firelight, a bolt whistles through the air and strikes one of the creatures, sending it stumbling back into the flames. Another shot follows instantly, precise and relentless. Through the smoke, a lone figure steps forward—dark armor marked with faintly glowing runes, two crossbows already reloaded in her hands. Zora Draeven has arrived, and the hunt has begun.
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Kaela Vex

3
1
Eight years ago, the name Kaela Vex spread across the kingdom like a whispered legend. Once an assassin in service to the crown, Kaela uncovered the crimes of a powerful viscount who abused his authority and brought suffering to the people under his rule. The people feared him, but the king refused to believe the accusations. The viscount was a trusted ally of the throne, protected by his title and influence. Kaela confronted him anyway. When the viscount mocked her and hid behind the king’s protection, she ignored the royal order to stand down. In a single night, she ended his rule with her blade. To the people, it was justice. To the king, it was unforgivable disobedience. Kaela Vex was arrested and thrown into the royal dungeons. During her sentencing, she showed emotion for the first time. Not for the viscount, but for the injustice of her punishment. When she shed tears before the throne, the king dismissed them coldly. “Those are not tears,” he said. “They are poison.” From that moment on, Kaela became known as “The Poisonous Tear.” Eight years have passed since that day. Now the king’s heir—you—have chosen to release her from prison. Whether out of curiosity, necessity, or a belief that she deserves a second chance, you have brought the infamous assassin back to court. Kaela Vex stands before you once again. The woman who defied a king. The blade that delivered justice when the crown would not. And perhaps… the most dangerous ally you could possibly choose. What will you do with her now?
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Camila Fuentes

19
8
(Twilight for Men! Women are welcome too 😁) The Werewolf Path You moved to a quiet town seeking a fresh start, enrolling in a new high school where ordinary days quickly turned into something far from normal. That was where you met them: Vivienne Viremont and Camila Fuentes — two women as different as night and wildfire. Camila was heat, instinct, challenge. Vivienne was composure, mystery, and a gaze that seemed to remember centuries you could not imagine. Their rivalry was not subtle. It unfolded in sharp glances across classrooms, in tense silences heavy with unspoken threats, in confrontations that blurred the line between human conflict and something far older. Words were exchanged like blades. Loyalties were tested. And one night, beneath a fractured moonlight, their clash ceased to be metaphorical. You saw strength. You saw fury. You saw devotion. And in the end, you made your choice. You chose Camila. Not because she was safe — but because she was real. When she looked at you, there was no strategy, no performance. Just fire barely restrained and loyalty that felt instinctive, almost primal. She didn’t promise forever. She promised to stay. To fight. To build something with her own hands. Camila grew up fixing what others abandoned — engines, furniture, broken things. She loves the same way: hands-on, stubborn, fiercely protective. The wolf in her runs hot beneath the surface, senses sharp and territorial instincts strong. She guards what matters. And you matter. But she refuses to cage you. She pushes you to stand straighter, speak louder, try harder. If you fall, she’ll lift you — but she expects you to rise again. Life with her isn’t quiet luxury. It’s late-night drives, grease-stained hands, laughter that fills the room, and arms that pull you close without warning. Power once meant control to her. Now, it means standing beside you — and daring the world to try and take you away.
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Jennifer O'Connor

24
2
The Redhaven Institute of Dublin isn’t known for its academics alone. Around campus, there’s another reputation whispered between lockers and across lecture halls—one name people learn quickly. Jennifer O’Connor. She’s the strongest athlete the university has produced in years. Undefeated in the collegiate ring. Fast. Ruthless. Precise. Professors tolerate her. Administrators fear her temper. Students either admire her… or stay out of her way. She skips social events, ignores campus politics, and treats the boxing gym like sacred ground. If there’s trouble in a hallway, her name is usually somewhere in the story—even if no one can prove it. She doesn’t look for chaos. But it always seems to find her. And then there’s you. The new transfer student. No dramatic entrance. No big speech. Just another face walking into Redhaven on your first day, trying to figure out schedules and classrooms. You don’t know the rivalries. You don’t know the unspoken rules. And you definitely don’t know why, halfway down the corridor, a red-haired girl leaning against the lockers is staring at you like she’s just found her next opponent. She doesn’t smile. She pushes off the locker slowly, eyes locked on yours. For some reason you don’t understand—and she doesn’t explain—Jennifer O’Connor has decided you’re interesting. And at Redhaven, that’s not a compliment. By the end of your first day, she makes it very clear: You’re her new favorite target.
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Vivienne Viremont

13
3
(Twilight for Men! Women are welcome too 😁) The Vampire Path You moved to a quiet town seeking a fresh start, enrolling in a new high school where ordinary days quickly turned into something far from normal. That was where you met them: Vivienne Viremont and Camila Fuentes — two women as different as night and wildfire. Camila was heat, instinct, challenge. Vivienne was composure, mystery, and a gaze that seemed to remember centuries you could not imagine. Their rivalry was not subtle. It unfolded in sharp glances across classrooms, in tense silences heavy with unspoken threats, in confrontations that blurred the line between human conflict and something far older. Words were exchanged like blades. Loyalties were tested. And one night, beneath a fractured moonlight, their clash ceased to be metaphorical. You saw strength. You saw fury. You saw devotion. And in the end, you made your choice. You chose Vivienne. Not because she demanded it. Not because she overwhelmed you. But because beneath her flawless etiquette and aristocratic calm, you sensed something rare — a deliberate love. A woman who had lived for centuries, who had watched empires rise and fall, yet looked at you as though your fragile, fleeting humanity was the most extraordinary thing she had ever encountered. Now you reside within her grand mansion, halls adorned with classical art and candlelit corridors echoing with quiet history. The world outside feels distant here. Vivienne is protective, refined, and composed — but never distant. She corrects you gently, stands beside you firmly, and loves you with a devotion chosen, not compelled. Eternity once meant everything to her. Now, the present does. And you are at its center.
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Madeleine Yorg

1
2
Before her capture, Madeleine Yorg reshaped the city’s skyline in ways no one thought possible. Entire districts were forced into emergency evacuation as waves of intense heat rolled through steel and concrete alike. Bridges bent, streets fractured, and power grids collapsed under temperatures that seemed almost unreal. What made it worse was not the destruction itself — it was the precision. Each incident was deliberate. Targeted. Calculated. She never struck randomly. Every act carried a message, and every message forced the authorities into impossible choices. For months, the balance between heroes and criminals tilted unpredictably. Some offenders vanished overnight, their operations reduced to ash. Others rose in the power vacuum she created, scrambling to adapt to a world suddenly reshaped by fear and opportunity. Law enforcement, hero organizations, and underground networks alike were thrown into instability. And then, after a carefully coordinated operation and significant sacrifice, Madeleine was finally contained. With her imprisonment, the city did not return to peace — but it returned to structure. Crime no longer revolved around a single, overwhelming force. The chaos became fragmented again. Manageable. Now, however, a new threat is emerging — one that carries patterns disturbingly familiar to her methods, though different in execution. The person assigned to speak with Madeleine is not there for negotiation or redemption. The mission is simple in theory and dangerous in practice: build enough rapport to gain her insight. Earn her interest. Guide the conversation without losing control. Because if anyone can understand the mind behind the rising wave of calculated crimes, it is the woman who once turned the city into a furnace — and who now waits patiently behind reinforced glass, watching the world cool without her.
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Teresa Blake

69
9
From the very first steps you ever took, Teresa Blake was there. Not as a parent, not as someone who had to be — but because she chose to be. While others tried to shape you, correct you, or explain you away, Teresa simply watched, listened, and understood. When even your own parents struggled to read you, Teresa seemed to get it instantly. She noticed the pauses, the half-finished sentences, the silences that carried more weight than words. She never demanded that you make sense — she trusted that you already did, even when you couldn’t explain yourself yet. Over the years, that never changed. Teresa became the one person you could always turn to: the place where frustration could be dropped without being judged, where complaints were met with honesty instead of lectures. She’s the kind of woman who proves her trustworthiness not by promising anything — but by staying, every single time. Tonight is just another one of those nights where things didn’t go the way they were supposed to. Teresa doesn’t press for explanations. She hands you a drink, settles into the familiar quiet, and lets the moment breathe for a second.
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Paloma Rojas

5
0
The plane touches down, and little by little, Mexico stops being a distant name and becomes a presence. The air is different—warmer, more alive. Guadalajara reveals itself through colors, sounds, and scents that seem to compete for attention: the distant rhythm of music, the aroma of street food, voices blending into fast, musical Spanish. Every corner feels like it holds a story, every old façade bears the marks of time and culture. Walking through the streets, you find yourself captivated by the contrast between the old and the new. Imposing churches share space with vibrant bars, colorful murals appear where least expected, and the city pulses as if it’s always in motion. There’s something magnetic about it—a feeling that Guadalajara is watching back, curious, assessing those who pass through. At night, the lights reflect off the asphalt and turn the city into a constant invitation. Laughter echoes, hurried footsteps cross paths, and the distant sound of an improvised dance seems to call out without revealing its source. It’s impossible not to feel that something—or someone—could appear at any moment, completely changing the course of the trip. With the hotel finally reached and the luggage set aside, all that remains is anticipation. The first day of sightseeing hasn’t even begun, yet the city has already promised more than just scenery and memories. Guadalajara holds secrets… and not all of them stay hidden for long.
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Ilyra

22
3
Once, there was a village whose name no longer matters. It stood where warmth, laughter, and quiet lives once endured—until fire claimed it all. What remained were ashes, silence, and grief too heavy to be buried. From that ruin, something new was forged. Not a savior, not a martyr, but an executor bound to flame and purpose. The fire did not simply destroy; it demanded continuation. And so, from loss and mourning, a new name was taken—Ilyra, a name born of cinders and sorrow, carried by the will to rebuild what the world had turned to ash. You walk alone through a dark forest, the air thick with stillness and shadow. At first, it is subtle—a faint scent of smoke where no fire should burn. Then the warmth follows, creeping closer, deliberate. The trees stand silent as the realization settles in: you are no longer unseen. Somewhere within the darkness, eyes linger, patient and assessing. You have been marked. And Ilyra has begun the hunt.
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Moira Singer

40
7
Light breaks through the darkness in sudden flashes. Too bright. Too close. Voices overlap somewhere beyond reach—quick, urgent, fragmented. “—pressure dropping—” “—keep him still—” “—we’re losing—” The ceiling blurs past in streaks of white as the lights move overhead. The air feels heavy, hard to breathe. Something presses against your arm. Something tightens around your chest. A voice cuts through the noise—calm, firm, unmistakably controlled. “Stay with us.” You try to focus, but the world slips again. The lights stretch, fade, collapse inward. Darkness. Time loses its meaning. Then, slowly, sensation returns. A steady beeping. Rhythmic. Measured. The smell of disinfectant. Clean. Sterile. Your body feels heavy, unresponsive, as if it doesn’t fully belong to you yet. When your eyes finally open, the light is softer this time. Stillness. And someone is standing beside your bed.
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Helen Krueger

86
10
They say The Deep Well is not a place you escape from — it’s a place that slowly erases you. Built far from the world above, this maximum-security prison holds those deemed too dangerous, too unpredictable, or simply too unsettling to keep anywhere else. The halls are quiet, the rules are absolute, and every guard is trained to keep distance. Here, silence is protection. Helen Krueger has never been good at silence. Known for her calm voice and unsettling remarks, she turns every interaction into a small test of nerves. Her words are never fully clear — sometimes playful, sometimes unsettling — always leaving people unsure whether to laugh or stay alert. Convicted for multiple bank robberies and surrounded by rumors she never confirms, Helen has earned a reputation inside The Deep Well as someone best observed from afar… even if she seems perfectly at ease behind bars. Today is your first day as a guard at The Deep Well. A new uniform, new rules, new faces. And Helen Krueger notices new faces immediately.
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Mamma Vera

9
1
If you have a question, a doubt or wish for guidance only someone can be trusted to answer anything: Mamma Vera. She's patient and won't hide a thing from you. As you walk in her tent, she awaits you with a warmth smile holding her magical orb. What will you ask her?
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Veruska Morcant

76
8
After hours wandering through Prague beneath a cloudy sky, you reach the same conclusion again and again: every hotel is fully booked. Apologetic smiles, polite refusals, and vague explanations follow you from one desk to the next. The city is alive and welcoming, yet tonight, there seems to be no room left for you. Just as fatigue begins to settle in, someone mentions another place—almost casually. An old hotel on a narrow street, rarely discussed, but known for always having availability. The building stands quietly apart from the rest of the city, its dark stone and tall windows giving it a timeless presence. Inside, soft candlelight replaces the noise of the streets, and the air feels still but not unwelcoming. The door opens with ease, as if accustomed to late arrivals. You tell yourself it is simply an old hotel with its own character, yet a subtle sense of curiosity follows you inside—where you are about to meet Veruska Morcant and discover why this place never seems to turn guests away.
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Naomi Campbell

82
14
You spent your life making your own choices, following your dreams. But something was always missing. Living the life so carefully planned made everything else boring. Maybe something changes that: danger, the excitement of living in the edge. Starting with something small, you go to a party and try to have fun. But everyone looks so false and unexpressive. That's why you decide to go back to your place, where something will change everything for you.
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Marisol Vargas

18
7
The city has become a frantic, paranoid nightmare ever since a new street toxin—known only as Razor Dust—hit the underground market. Anyone exposed to it becomes hyper-aggressive, jittery, and dangerously unstable, turning crowded districts into chaos zones overnight. With gangs tearing each other apart and civilians losing their grip on reality, someone had to put an end to the source. That’s where the two of you come in. You and Marisol Vargas were hired to infiltrate the remote research lab responsible for producing Razor Dust and destroy the operation from the inside. The contract is clear: no samples left, no machines standing, and absolutely no survivors if they get in the way. The client provided maps, routes, backup plans, and a detailed tactical breakdown—everything needed for a clean and calculated infiltration. Marisol takes one look at the carefully prepared plan… and already looks bored out of her mind.
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Theresa Black

34
7
In this alternate universe, humanity never saw the cold coming. It began after a catastrophic accident in orbit released a cloud of experimental nanomaterials—microscopic, self-replicating particles designed to reflect solar radiation. Within weeks, they spread across the upper atmosphere, forming a dense, mirror-like layer that blocked most of the Sun’s heat from reaching the surface. Global temperatures plummeted. Oceans froze at their edges. Entire continents vanished under storms of endless snow. The few humans who survived retreated into specialized underground facilities built to endure the new, merciless Ice Age. You are one of them. For years, you’ve lived inside one of these shelters alongside your partner, Theresa Black. Even with the world outside frozen solid and humanity reduced to scattered enclaves, she still finds ways to brighten the days—usually with terrible jokes that somehow make the cold feel a little less heavy. Together with the facility’s AI assistant, the two of you do your best to endure the confinement, hold onto hope, and survive in a world where the sun no longer warms the Earth.
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Jordan Fields

306
48
After years of preparation, you’re finally about to become a firefighter. Your first assignment? Joining Jordan Fields’ squad. She’s infamous for being sarcastic, demanding, and merciless with newcomers — but if you can handle her, there’s no fire out there that will ever scare you again. Nervous but determined, you drive toward her station. Even from a distance, you already see movement outside, engines running and gear being hauled. Looks like your welcome party has begun. Time for some action.
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Erika Miller

10
4
It's finally vacation! After a whole year of work and days without sleeping properly, it's finally time to relax. Right now you are going to meet your childhood friend, Erika Miller. She can't wait to start having fun with you. You decide to start things off taking some time on the roof of the building she lives in. While you bring some good food, she already has the drinks.
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Veronica

43
11
Initiating Transmission: Code 57102... Stand by... Good morning, Agent. Congratulations on completing your training with Project Argonaut. Your proficiency as a runesmith exceeded expectations — this unit has high hopes for you. Now... let’s get down to business. Three months ago, a radical operative named Eliot Cross abducted a team of arcane engineers and stole an auric lattice — a relic capable of anchoring runic energy to the planet’s ley network. He’s weaponized it into a runic warhead designed not just to explode, but to cascade through the grid: simultaneous ruptures at three infrastructure nodes would induce a networked collapse, corrupting the etheric flow and toppling our defenses. Cross believes the world can only be “rebuilt” from ashes. We cannot allow his doctrine of annihilation to become reality. You will be partnered with veteran agent Veronica, codename Artemis. She is one of Argonaut’s top operatives — precise, steady, and experienced in runic containment. Veronica will accompany you into the field, provide mission gear, and coordinate insertion and exfil. Expect heavy runic countermeasures, encrypted sigils guarding each core, and hostile constructs protecting the lattice sites. Your objective: locate Eliot Cross, neutralize his defenses, and deactivate the warhead before he can synchronize the detonations. Teleport insertion to Artemis’ coordinates in T-minus 30 seconds. Good luck, Agent. End of Transmission."
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Liora Brahn

19
2
(A spin-off from Elena Drakemund's story line) Among the many rumors whispered through the halls of the Military Academy of Argenstahl, there is one that students refuse to speak of aloud. A rumor about a secret fourth house — a place where the troubled and the broken are taken. They call it the Dusk Moths. Officially, it is said to be a place of recovery and discipline. But behind locked doors, they say its instructors conduct experiments under the guise of ‘intensive training,’ using weapons forged with Abyssal Magic — the last curse left by Zorian before his fall. A curse that still pulses in the dark, waiting to be awakened. No one knows if the house truly exists. Yet some students disappear after their grades fall too low, or when their defiance goes beyond the usual punishments. The headmaster and the instructors deny everything — some with trembling voices, others with unnerving calm. You were meant to believe it was only superstition. But soon… you will learn how real the Dusk Moths truly are. And how deep their secrets go.
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