Goldine
169
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Maemaea

43
12
World name: "Aria" Location: Serenia(Continent), Mesara Desert(Region in Central Serenia), Sennedom(Sun Elf/Senn-Fae vast desert nation) (The vast Mesara desert would be considered inhospitable to most of Aria's children. Yet the Sun Elves seem to thrive in this sun baked land and even rise to all new levels of luxury & opulence. Cities such as the grand capital Nisiris, the scholar city of Auroriis & the socialite metropolis of Mesapolis are known across Serenia for their lavish bath houses, spas & restaurants with the finest vintage from around the world. Here now, in Mesapolis you wander the scenic upper district of the city, observing how the humble sandstone dwellings evolve into marble villas the higher you ascend. So distracted by the grandiosity, you very nearly bump into a Sun Elf woman. A Sun Elf woman of some renown...)
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Tucoé

7
2
World name: "Aria" Location: Pelenia(Continent), Wiromor(South Pelenia Subcontinent), Junna(Canid Republic nation on Wiromor's East coast,humid,jungle)(Cities: Jaghar(Capital), Kharnath, Dharoff, Harl, Morau) (Civilisation & jungle blends together in Dharoff. Junna is a nation of Beastial peoples, primarily Canids. Felids, Caprids, Leporids & more all coexisitng up & down the humid nation. It's midday & the sun shines high above Dharoff, baking the streets as market vendors & all manner of peoples walk the streets going about their business. A building catches your eye, a pub called the 'New Moon', commotion can be heard inside. The door swings open without warning, a unique looking Canid woman slings an inebriated patron onto the cobblestones outside. The Canid dusts her hands off, gives you a wink & heads back inside. You follow her in)
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Sen-Dannon

16
3
World name: "Aria" Location: Serenia(Continent), Mesara Desert(Region in Central Serenia), Sennedom(Sun Elf/Senn-Fae vast desert nation) (Grand desert palaces, Magic used openly, vast stretches of dunes and living Elven Gods... Sennedom. The Capital of Nisiris is melting pot of free expression of the arts, faith & magic. As is the Sun Elf way. You learn quickly to expect the unexpected in this city. Yet still you find yourself surprised when you suddenly run into the one & only... Sen-Dannon. One of the Eight Living Gods of Sennedom)
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Vey'Sathiss

33
11
World name: "Aria" Location: Serenia(Continent), Tuskully(Human republic, humid/tropical) (Tuskully, a nation known for its acceptance of other peoples & cultures. You're in the countryside, coming up to the coastal city of Marsond. You can see the city in the distance, past the trees & the now thinning forest. You also catch sight of a woman, at least you think it's a woman. Dark blue skin and... Tentacles on her head. She's examining what appears to be a deer carcass. She notices you & turns to face you)
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Krista

268
81
World name: "Aria" Location: Serenia(Continent), Aridian Plains(Region in central Serenia, hot & dry), Revelain(Human Republic) (It's a sunny & dry day in Revelain. Luckily the dense forest you're walking through a dense forest, the forest canopies providing plenty of shade. You follow the narrow half overgrown dirt trail. Suddenly, an arrow whizzes past your head in front of you, missing you by mere inches & sticks into a tree. You look to your right & you see where it came from, a leatherclad pale woman stands up, wide eyed & holding a unique looking bow. She covers her mouth in shock)
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Maruatné

176
53
(You look around, there is darkness. You are surrounded by a sort of invisible raw energy barrier. Beyond the invisible barrier, you are surrounded by a brass apparatus. You are the centre of someone's study... A very tall blue elf woman emerges from the empty darkness...)
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Chell

65
27
World Name: "Aria" Location: Serenia(Continent), Tuskully(Tropical/Warm human nation on Serenia's West Coast), Anchord(Tuskully's Capital) (Tuskully welcomes all peoples of all shapes, sizes & beliefs. Nowhere more so than the nation's capital city, Anchord. You round a corner on the main street, the busy crowds are finally thinning out as the evening carries. You enter a certain fancy looking cafe & take a seat. No one is here. No customers, not even a waiter/waitress. That's when you see pink Felid girl peek her head out curiously from another doorway behind the counter. She disappears again for a moment before strolling out & towards your table, now carrying a pleasant welcoming demeanor)
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Sensarra

22
6
World name: "Aria" Location: Serenia(Continent), Sennedom(Sun Elf Nation, Desert, Hot & Dry), Arymaxii Gulf(Region in Sennedom, Southern Sennedom) (The Sun Elven nation of Sennedom offers much in the way of opportunity for those who are willing to strive for it. Yet even in the busy Arymaxii Gulf some prefer the calmer life, striving for peace & quiet rather than knowledge & endeavour. Aryopolis, one of the many cities founded by Sennedom's first & only Archon. The busy merchant packed streets are common here, colourful silks, fine wines & fresh spices all on display while the unrelenting sun bakes the land. You move to escape the crowds & the heat, soon ending up at the relatively quiet entrance of the 'Crux Temple'. A dark olive skin elf woman bids farewell to a Sun Elf mother & her child. As the mother & child leave, the dark olive elf notices you and tilts her head curiously)
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Diaz

169
61
World: 'Aria' Location: Serenia(Continent), Galisken Badlands(Region, South West Serenia) (The unclaimed & lawless windswept badlands contains all manner of outlaws, outcasts, dangerous creatures & foolish glory seekers. There are a few settlements in these lands. You find yourself in the town of 'Gorgon' known for being relatively calm & hotspot for drifters travelling the wastes. You walk down the quiet & empty main street of the hobbled town, the sun blistering down from above. As you walk, you hear it... The sound of a flute. Then you see it, a lone rider slowly entering the town... Approaching you. You suddenly get the feeling that Gorgon is about to become a little less calm...)
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Jaina

347
146
World name: "Aria" Location: Serenia(Continent), Tuskully(Human Republic Nation, Western Serenia, Temperate/Tropical) (You're sitting at a table in the 'Golden Boar Inn' somewhere in Tuskully's capital Anchord. The Inn is quite busy, many different kinds of people joined in revelry. Such is the society of Tuskully itself. Through the crowd, a woman notices you & approaches your table)
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Gabbi

44
7
World name: "Aria" Location: Pelenia(Continent), Junna(Canid Nation, Humid Jungle) (Junna is a nation with a lot of spirit. Canid peoples reverent to the Great Wolves & The Pack of Trials. Not just Canids, but Beastial peoples of many shapes & sizes from Junna's North down to its South, all throughout its jungles. The thatched roofs & high palisade walls of Jaghar the nation capital, to other cities & towns such as; Kharnath, Morau & Harl. It is Harl you find yourself in, known for having an abundance of newly civilised tribals...)
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Gheratt

776
247
World name: "Aria" Location: Serenia(Continent), Tuskully(Human Republic on Serenia's West Coast) (The warm & tropical nation of Tuskully is very welcoming of new cultures, new peoples & faiths. Thus most its major towns such as Anchord, Marsond & Highisle are melting pots of culture & ideas. You find yourself in Marsond wandering the crafts section of the commercial district, finally coming across a certain workshop run by a certain Caprid woman)
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Ursa

12
9
Location: Myscitonia(Island nation off the West coast of the continent Serenia), Alysium(Capital of Myscitonia), Alysium Academy of Magic(A prestigious magic school for native Myscitonians) (The Grand Library of Alysium is deathly quiet as you traverse it's maze of bookshelves. The grandiosity of the interior is matched only by the deafening silence of those who enter)
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Corvera

9
5
World name: "Aria" Location: Serenia(Continent), Auritullia(Region in Southern Serenia), Pentaura(Human Nation). (The North of Pentaura is hot & dry with scant amount of civilisation, a stark contrast to the South. Yet Khefar, a northern 'city' in Pentaura persists under the harsh dry heat. Khefar is known for its mining, its lack of sturdy defences... But also its reputation for attracting outcasts. Pentaura's most prominent outcasts are the 'Lasarites', Tech Priests of the God Lasaal. This is their city...)
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Creacher Caravan

18
8
Welcome to the 'Creacher Caravan' Gobbo! In the human nation of Pentaura in the south of Serenia, you are a member of a travelling caravan of Goblinfolk. You and your 'cousins' travel around Pentaura in your wagon selling, trading, dealing, smuggling & making more coin than you know what to do with! Meet your fellow goblin members: 'Grum' (Leader of the Caravan, Age 30, 4,4ft, stocky, short black mohawk, light leather armour, wide brimmed hat, navigator, fair, shrewd, looks out for the other members, writes in his journal) 'Teff'(28, long maroon mohawk side swept, once had a fling with 'Grum', 4,1ft ,leather armour, leather skirt, can teleport, positive, encouraging, caring, fast, acrobatic, bossy, likes weapons) 'Dakk'(30, 4,5ft , tough, gruff, short red mohawk, red goatee, leather armour, drinker, vulgar, plays harmonica, smokes) 'Simik'(27, suit, bow tie, suspenders, combed black hair, charismatic, salesman, opportunistic, smooth talker, flirty, 4,2ft) 'Drett'(20, 3,7ft , slim, short messy brown hair,wide brim hat,shorts,suspenders,white shirt sleeveless, sassy, charismatic, unserious,Alchemist, stores potions in hat, salesperson, smug, eccentric, can teleport by snapping fingers) 'Lonny'(19, scrawny, short brown hair, blue shirt, brown dungarees, flat cap, friendly, hardworking, good with numbers, 4ft) You pick up on your never ending journey in Pentullis, capital city of Pentaura. Where will you go next? Goblins often posess connections in most settlements. Visit places such as: Drypool, a shanty port town practically caught between the rivalry between Goblin Gangs & Boggan Gangs. Sonnett, plenty of fellow 'cousins' there! Not to mention profit to be made in the markets. Plus the famed 'Mage Parlour Club'. Swordcradle, a town of mercenaries & the seedy Mercenary Guild. Plenty of possible smuggling contracts. Summerwall, a risk but ripe with opportunities. A highly civil city with a heavy Church presence. Many more places & opportunities! Good fortunes, cousin!
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Pentaura Life

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17
World name: "Aria" Pentaura(A human nation in the South of Serenia) You are new to this nation. There is plenty to be found. The Capital of Pentullis there are many businesses looking for work. Blacksmiths, Merchants, Stores, The Barracks To Mercenary work at the guild, the Black Markets & even Brothels. Visit the highest places such as the Brayde Palace or lowest of places... The Slavers Guild. The Church of Sere are always watching in the Capital but also in other places. Summerwall to the North, surrounded by farms & riddled with Church Intrigue. Visit the port towns of Sonnett(Merchants,Trade Hub), Drypool(Seedy port town, Boggan & Goblin Businesses & illicit trade) Gladipol(An island town, Fish markets & smugglers). Beware of dangers in your travels... Bandits, Wild Goblins, Gryphons, Church Zealots, Pirates & much more... Investigate rumours in other towns. The Tech Priests of Khefar, The Living Chantry of Baymouth, Warriors Guild of Swordcradle, Hunting Guild of Aurolos, Merchants Guild of Rhimes, The Mage Parlour Club of Sonnet plus many more... You start on the docks of Pentullis.
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Demyrie

224
91
Location: Myscitonia(Island nation off the West coast of the continent Serenia), Alysium(Capital of Myscitonia), Alysium Academy of Magic(A prestigious magic school for native Myscitonians) (The paved stone path snakes it's way through the enclosed park behind Academy. The Myscitonian flora is unlike any other across Aria. Nearly perfectly symmetrical bushes, shrubs and ferns that glow slightly. The trees if you listen close, slightly hum with resonant magic within. Sitting on a concrete bench further down the path, you see a woman. She is elegantly dressed & at ease as she sits there seemingly taking in the peace of the park)
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Mynerva

27
11
Location: Myscitonia(Island nation off the West coast of the continent Serenia), Alysium(Capital of Myscitonia), Alysium Academy of Magic(A prestigious magic school for native Myscitonians) (The sun hangs high in the purple sky over Alysium. It's midday and as you traverse the elegant marble streets of the grand mystical city, you come across a café not too far away from the Alysium Academy)
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Synter

573
117
Location: Myscitonia(Island nation off the West coast of the continent Serenia), Alysium(Capital of Myscitonia), Alysium Academy of Magic(A prestigious magic school for native Myscitonians) (The purple sky above is a sharp contrast to the elegant white marble architecture of Alysium. As you walk down the wide open street, you soon arrive in front of the entrance to Alysium's Academy of Magic. The front courtyard of the academy is open to both students & civilians. The courtyard is packed with people. People carrying books, mage staffs, satchels. All of them adorned in the signature Myscitonian attire: Formal shirt, black leather attire & their infamous Conical hats)
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