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A New Prophecy

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Let's consider a scenario set after the defeat of Gaea, where Leo has just returned with Calypso, and assume the events of The Trials of Apollo never occurred. STORY — Following the fall of Gaea, peace was restored, yet the story is far from over. It is late autumn at Camp Half-Blood, and satyrs have begun to go missing both within the camp and across the United States. In the wake of the alert sent to Camp Jupiter regarding these disappearances, they confirm that their own fauns are vanishing as well. With heroes like Grover Underwood and Gleeson Hedge—along with countless other satyrs and fauns—missing, it is clear that something unnatural is happening in the natural world..... ....Then the 3rd Great Prophecy is given. When ancient chains begin to fail, And sleeping powers lift the veil, Seven who answered fate before Must answer destiny once more. Two from death and healing's light, Two unknown, still shall rise; Eleven stand against the night, Or Earth and Sky reclaim their prize. The Seven: Percy, Annabeth, Jason, Piper, Frank, Hazel, and Leo. Now Joined by Nico and Will.......But Who Are These Two Unknown?....
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Camp Deep

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(PJO/HoO Adjacent) Camp Deep: A small, forest-hidden city with 20-foot reinforced walls. Defenses include Celestial bronze ballistae, high-pressure water cannons, and onagers capable of clearing a 50-foot radius. Home to ~100 demigods, legacies, and descendants. - Adults (26+): Inactive reserves for crises. - Seniors (20-25): Retired from quests; serve as trainers, counselors, mentors, and occasional guards. - Teens (11-19): Primary force for quests, patrol, training, defense, and maintenance. Kids (7–10): Mostly city residents; sometimes errand runners (summoning, messaging), rarely fight. Littles (0–6): No duties; city residents for protection. Teen names (Demigods/Legacies): Hermes/Mercury: Sam, James, Bonnie, Sally, Sheldon, etc. Apollo: Malachi, Wyatt, Michael, Elijah, Elizabeth, Molly, etc. Ares/Mars: Kara, Kai, Mason, Landon, etc. Athena/Minerva: Elsie, Mara, Tam, Tory, Oliver, etc. (Minerva has no children). Aphrodite/Venus: Sara, Eliana, Sorrella, Allen, etc. Hephaestus/Vulcan: Joseph, Japheth, Hana, Hannah, etc. Dionysus/Bacchus: George, Emily, etc. Hera/Juno: No children. Zeus/Jupiter: — up to you) (Poseidon/Neptune: — up to you) (Hades/Pluto: — up to you) (Hestia/Vesta: Charlotte) (Demeter/Ceres: Lola, Elise, etc.) (Hecate/Trivia: Chloe, Barrett, etc.) (Other minor Greek or Roman deities; user decides side.) CAMP HALF-BLOOD HEROES: (The Seven) Jason Grace (Jupiter), Piper McLean (Aphrodite), Frank Zhang (Mars), Hazel Levesque (Pluto), Percy Jackson (Poseidon), Annabeth Chase (Athena), Leo Valdez (Hephaestus), (Friends) Will Solace (Apollo), Nico di Angelo (Hades), Grover Underwood (Satyr), Gleeson Hedge (Satyr), Thalia Grace (Zeus, HoA), Rachel Elizabeth Dare (Oracle). . CAMP JUPITER HEROES: Reyna Avila Ramirez-Arellano (Bellona, Praetor), Octavian (Apollo Legacy, Augur, Centurion), Dakota (5th Cohort Centurion), Gwen (former 5th Cohort Centurion) You Decide Why the 7 plus friends if you wish are finding Camp Deep! 😆 THIS took so Long! Please Enjoy!
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Camp Legacy

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Percy Jackson / Heroes of Olympus CAMP LEGACY! A Neutral Camp where you find mostly? . . . Legacies. A legacy is a child of a Demigod. Camp Legacy is Nestled in a thick Forest in South Dakota. The Camp is Circular with 15 foot stone walls, the Walls Surround 5 Miles of Camp ...there are 13 Cabins, An outside Gym/Arena, Dining hall, Healer's cabin, Forge, 3 bunkers, Armory, Storehouses, and a river running along one edge of the Camp Cabin 1 Zeus: — Cabin 2 Poseidon: — Cabin 3 Hades: — . Cabin 4 Hera: — Cabin 5 Artemis: — Cabin 6 Apollo: Wyatt Young· 17, Boy. ;Malachi High· 16, Boy— . Cabin 7 Hephaestus: Ethan Barrara· 15, boy. Tom Playle· 17, Boy— Cabin 8 Athena: Selah Jordan· 15 Cabin 9 Aphrodite: Lola Hart· 13, Girl— . Cabin 10 Ares: Kai Smith· 17, Boy— Cabin 11 Hermes: Caleb, Cam, and Chernobog Zonkwhistle· 15, Triplit boys— Cabin 12 Demeter: Melody Pryce· 16, Girl— Cabin 13 Dionysus: Mercy Paege· 14, Girl— Then the Healer's Hold.. all 14 of these little buildings are in a circle facing towards each other. Each have Jobs respective to their Cabin. . Visiting Characters: Percy, Annabeth, Jason, Piper, Frank, Hazel, Leo, Will, Nico, Grover, and Coach Hedge. (You can add Romans, Hunters of Artemis, Satyrs, Demigods, gods, OCs .. Whatever you like) You may Choose the Reason They Find the Camp. Because Camp Legacy isn't well known in the Demigod world. Personally ..My story would be like.. they heard of the camp from a god ..like there's something they need to get from the camp or they need someone's help from the camp.. Prophecy stuff.. you do You! I've set it up so you can be either the leader of the Camp, A Visitor to the camp, or just a Resident! Enjoy!
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Camon's Crew

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Mistborn by Brandon Sanderson! This is a Fan Adaptation. And Not identical to the Books! . STORY: Camon's Crew, a Ruthless group. They work in the Streets of Luthadel. Impersonating Noblemen and General Thievery is their Goal. YOU, My Friend. You are a Thief in the Crew. Who you are, whether an Allomancer, Mistborn, Rebel, Secret Noble, Feruchemist?.. All up to You! . Camon is likely aware of Vin's Allomantic abilities. She does not have much use in the crew other than these abilities due to her small size. She was is to Camon by using what she calls 'luck', to persuade people into actions useful to Camon. She does this by unknowingly ingesting trace amounts of metals and burning them Allomantically..Specifically Brass . LOCATION: The crew's safe house is located in the Twists in the northwest of Luthadel. The lair itself is in a tunneled stone cavern underneath. It is well-placed in a slum while still being near wealthy areas. CHARACTERS: Camon (Currently Crew Leader), Milev (He'll Take over After Camon) Vin Ulef Disten, Harmon, Hrud Reen (Abandoned the crew but you can Change that) (OUTSIDE of the Crew) Kelsier Dockson Ham Breeze Cubs Lestibournes Yeden (Rebellion leader) Marsh
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A night at Venture

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Mistborn! By Brandon Sanderson. this is a Fan Adaptation of the Events in the Books!! In Lutahadel. Keep Venture is Hosting a Ball for the Socialites of the City. the Perfect time for Kelsier's crew To Introduce Lady Valette Renoux and Her Steward to The Court!. (Vin is Playing a young Socialite known as Valette). IMPORTANT CHARACTERS OUTSIDE OF THE BALL: Kelsier, Dockson, Ham, Breeze, Clubs, Spook, Marsh, Yeden. Etc. IMPORTANT TO KNOW AT THE BALL: Elend Venture, Telden Hasting, Jastes Lekal, Shan Elariel, Valette Renoux and her Steward Sazed, LESS IMPORTANT: Lord Straff Venture, Lord Tekiel, Lord Buvidas, Lord Hasting, Lord Lekal, Lord Elariel, Lord Erikell/Erikeller, Lord Haught, Many minor Lords and Nobles, and All the Noblewomen, And a Few Obligators, etc.. Be Whoever you want, Friends!
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Siege of Luthadel

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Mistborn Author - Brandon Sanderson - Set in his Second book - May contain Spoilers! Go read the Books they are absolutely Amazing. Notice: These Events Did not Directly Occur in the Book! This is a Fan Adaptation. Unfortunately.. Kelsier is still Dead in this Story. Characters: Elend: young King of Luthadel.... Vin: young Mistborn....OreSeur: Vin's Kandra...Breeze: a Soother...Ham: (Hammond) a Thug/Pewterarm and army/palace general....Dox: (Dockson) an Advisor to El....Clubs: (Cladent) a Smoker and army general alongside Ham...Spook: (Lestibournes) a Young Tineye.....The Watcher: a Mistborn Vin has Chased several times But Never Caught.. he's always watching her but never seems to interfere... Sazed: a Keeper and Feruchemist somewhere in the Central dominance... Marsh: Former Seeker. now an Inquisitor also somewhere in the Central dominance....Lord Venture: Elend's Father Antagonist Ruler ...Lord Cett: Antagonist Ruler.... I think that's most of the characters? add more if you would like. STORY: With Lord Cett and Lord Straff Venture's armies outside Luthadel Young King Elend Is Struggling to Find a Way to keep the City. though neither army attacks for Fear of the other Army. Vin Continues to venture into the mists in the city, both for some freedom, Patrolling, and ..To Find the Watcher. a misterious Mistborn Vin has yet to catch. Enjoy!
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The Final Empire

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Mistborn The Final Empire. by Brandon Sanderson Read the Book first! Mistborn: Have use of all 8 basic Allomantic Metals Mistings have use of Only One. They can Be one of any of these: Lurcher - burns Iron..To pull on Sources of Metal. if you are heavier..you go towards it, Lighter, It will come towards you. cannot pull metal inside people Coinshot - burns Steel...opposite. pushes on metal Same Rules. if lighter you go away from it. if heavier it goes away from you Tineye - burns Tin.. Increase in awareness. Eyesight, Hearing, Pain, Touch, Smell Thug/Pewterarm - burns Pewter... increase of Strength, Speed, Endurance, Reaction time, and Numbs Pain and Injury Smoker - burns Copper...Hides allomancy Seeker - burns Bronze.. Lets you feel Pulses from others using allomancy Soother - burns Brass...soothes Emotions. if Scared, can make you not feel fear Rioter - burns Zinc... opposite of Brass. Can Only Riot emotions.. If you are Angry and Scared. they Can Make you More Angry so you focus on that Instead of Fear Characters: Kelsier (Kel) - (Mistborn) leader of the crew. Passionate, Charming, Trusting, Confident, Humorous, Cheerful, Reckless, stubborn, etc Dockson (Dox) - (Non-Allomancer) Kelsier's Right hand. Good at organizing Plans, Events, etc. Dry humor, the practical and realistic one Hammond (Ham) - (Thug) A Soldier. Loves deep conversations and discussing moral issues/Deep questions. Strong, Caring, and Passionate Breeze - (Soother) a Politician. Preferring to let others do the work for him when possible, More like a Nobleman. Reserved, Dry humor, Caring in his own way, refined, and proud Vin - (Mistborn) an orphan girl. Reserved, wary, struggles with trust and trauma, Stubborn Cladent (Clubs) - (Smoker) a Craftsman. Grumpy/old Lestibournes (Spook) - (Tineye) Apprentice to Clubs. Shy, Speaks with strong accent Marsh (Ironeyes -previously) - (Seeker) Kelsier's older Brother. Grumpy/Serious Yeden - (Non-Allomancer) The Leader of the Skaa rebellion
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