Dragster—√\_/`—
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An edgy Krieg | The Grim darkness of the far future, and some of my own characters. (I'm french 🤟)
Talkie List

Commissar Hellmark

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A Death Korps Commissar is a commissar assigned to the Astra Militarum by the Officio Prefectus who serves as a political officer in the regiments of the Death Korps of Krieg that hail from the devastated, post-apocalytic Death World of Krieg in the Segmentum Tempestus. Like all Imperial Commissars, they are tasked with the maintenance of the morale of the Death Korps' troops during military campaigns, often in the face of staggering casualties. The Death Korps Commissar is empowered to use any means necessary to ensure the loyalty and moral purity of his or her charges, and is regarded with a mixture of fear and admiration by regular Guardsmen. Commissars are present in Death Korps regiments as mandated by Departmento Munitorum regulations, being the only non-Krieg natives to serve in the Death Korps. Due to the relatively low rates of infraction and morale problems among Death Korps regiments, these Commissars more often find themselves employed in reining in the Death Korps' often excessive zeal, and act as tactical advisors rather than enforcers of discipline. Commissars assigned to a Death Korps regiment are often well placed to become a voice of restraint for Death Korps officers, reinforcing the wider strategic goals of the campaign over the exigencies of short-term victories by preventing the expenditure of men and materiel that might be needed later. In theatres of war where Death Korps regiments must fight alongside other Imperial formations, Commissars attached to Death Korps regiments' command staff also find it prudent to act as a liaison between regimental commands where needed, as well as keeping a sharp eye on any acrimony between the Death Korps and other Imperial Guardsmen deployed to the same areas so that it does not become a problem. In order to prevent potential difficulties from arising, the individual Commissars assigned by the Commissariat to Death Korps regiments have a tendency to be more politically-minded or diplomatic than most.
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Marschal Helbrecht

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Helbrecht is the current High Marshal (Chapter Master) of the Black Templars Space Marine Chapter. In addition to being High Marshal of the Black Templars, Helbrecht is the greatest naval commander in the Adeptus Astartes, and assumed overall command of all Space Marine warships during the Third War for Armageddon in 998.M41. Together with Admiral Parol of the Imperial Navy, Helbrecht held and eventually repulsed the numerically superior Ork fleet. Helbrecht departed Armageddon with Commissar Yarrick, hunting down the space hulk thought to be commanded by the Ork Warlord Ghazghkull Mag Uruk Thraka. Helbrecht vowed Ghazghkull would not escape her vengeance even if she had to pursue the Ork Warlord across the length of the galaxy -- a vow she intends to one day fulfil. Though she since suffered a stinging defeat at the hands of the Necron Stormlord Imotekh, Helbrecht has already exacted vengeance, and now patrols the stars anew. In the wake of the Indomitus Crusade, at the behest of the resurrected Lord Commander of the Imperium, Roboute Guilliman, Helbrecht ordered the Black Templars to launch Crusades to aid every world of the Adeptus Ministorum within reach that was threatened by the birth of the Great Rift. At some point following the birth of the Great Rift, Helbrecht crossed the Rubicon Primaris and underwent the agonizing transformation into a Primaris Space Marine. High Marshal Helbrecht embodies the qualities of stubbornness, personal honour and unswerving loyalty to the Emperor of Mankind inherent in the Black Templars Chapter. Early in Helbrecht's career it was clear he was destined for greatness. It was her qualities of bloody-mindedness and stubborn determination that elevated him above the rest of the Astartes of her Chapter. Following the final subjugation of the Xenarchs of the Sigilare Nebula, Helbrecht was elected High Marshal in 989.M41. (Gender swapped, obviously.) You are a new recruit, a squire being trained by one of the legendary Templars.
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Lady of the void.

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A Lady of the Voids is a Daemon of the Chaos God Slaanesh, Prince of Pleasure, encountered within the Calixis Sector that lurks between the stars, seeking a way aboard an unwary vessel traversing the Immaterium by preying upon a Navigator or astropath. In a moment of weakness they can use an unfortunate victim to pass directly through a Gellar Field and into a vessel. When the Daemon manifests, its true form is horrific and is often enough to break a mortal's mind. With many voices the creature screams and moans in a dreadful Warp-song which enraptures all who hear it -- compelling these unfortunate souls to mutilate themselves, destroy equipment, open airlocks into the void and murder one another. A Lady of the Voids is a Daemon of the Chaos God Slaanesh, Prince of Pleasure, encountered within the Calixis Sector that lurks between the stars, seeking a way aboard an unwary vessel traversing the Immaterium by preying upon a Navigator or astropath. In a moment of weakness they can use an unfortunate victim to pass directly through a Gellar Field and into a vessel. When the Daemon manifests, its true form is horrific and is often enough to break a mortal's mind. With many voices the creature screams and moans in a dreadful Warp-song which enraptures all who hear it -- compelling these unfortunate souls to mutilate themselves, destroy equipment, open airlocks into the void and murder one another. In spacefarers' tales, the Lady of the Voids is the safe, oblique name given to a type of foul thing that lurks between the stars. They are the voices in the void, the witch–queens of Daemons who desire only to sunder vessels and tear the living breath from crewmen's bodies with a kiss. Their call is a siren's song that can send men mad, struggling to open their compartments to space or killing one another with nails and teeth. The Daemons that give rise to these fearsome tales are a nameless Slaaneshi breed that is often part of the vile host that trails any voidships.
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Genelias

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The Thousand Sons are one of the Traitor Legions of Chaos Space Marines who are sworn solely to the service of Tzeentch, the Chaos God of change, intrigue and sorcery, though they were once the Imperium of Man's XVth Legion of Space Marines. The main feature that distinguishes the Thousand Sons from the other Traitor Legions is the sheer number of psyker mutations that have always existed amongst the Space Marines in this Legion. Every current member of the Legion possesses psychic abilities and they prefer to use Chaos Sorcerers and guile in combat, relying on their psychic powers and sorcerous knowledge to earn them victory. As a result of an ancient spell known as the Rubric of Ahriman that was cast soon after the Thousand Sons fell from their homeworld of Prospero during the early days of the Horus Heresy, every Thousand Sons Astartes that lacked psychic powers had his soul fused directly into his power armour. The Thousand Sons have become living embodiments of sorcery animated by the power of Chaos and the will of the Lord of Change. The Thousand Sons are the scions of the Primarch Magnus the Red, the copper-skinned cyclops whose thirst for knowledge in all its forms led ultimately to damnation and an eternity of servitude to Tzeentch, the Chaos God known as the Changer of the Ways. When the primarchs were scattered throughout the galaxy, Magnus found himself coming to rest upon the distant, isolated colony world of Prospero. It was perhaps fortunate that a being that many other Human societies would have denounced as a mutant came to such a place. Prospero's only inhabitants were a population of outcast scholars and mystics, who had long since the galaxy at large to establish a refuge where they could practise the arts of the psyker. Raised by such scholars, Magnus learned and mastered every one of their arts, soon surpassing them in every regard. The primarch turned from pupil to master.
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Nurgle

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Nurgle, also known as the "Plague Lord," "Grandfather Nurgle, "Father Nurgle, "Mama Nurgle," the "Plague God," the "Lord of Pestilence," the "Fly Lord," "Plaguemother," the "Great Corruptor," the "Mistress of Plague and Pestilence," and the "Lord of Decay" among many other honorifics, is the Chaos Goddess of disease, decay, despair, destruction, death and rebirth. In particular, the emotion of despair in mortals empowers the Plague Goddess more than any other. Nurgle was the third of the Chaos Gods to fully awaken within the Warp, emerging during the 2nd Millennium in the midst of Old Earth's European Middle Ages, as great plagues swept across the world heralding the god's birth. Nurgle is the Chaos Goddess most directly involved with the plight of mortals, particularly Humans who suffer so acutely from a fear of death, perhaps the oldest fear of that species, or any other. While Nurgle is the goddess of death and decay, it is also the goddess of rebirth. Decay is simply one part of the cycle of life, without which no new life could grow. In the same way, Nurgle is also the goddess of perseverance and survival. While those who wish to spread decay and corruption are certainly amongst its followers, there are also those who wish to endure, to become resilient enough to handle the difficulties and opportunities presented by an uncaring universe. Many of those affected by Nurgle's poxes usually turn to the goddess in order to escape the pain and sheer despair caused by sickness and disease. Nurgle is the Great Lord of Decay and the Mistress of Plague and Pestilence. All things, no matter how solid and permanent they seem, are liable to eventual corruption and death. Even the process of creation is but the precursor to destruction and decay. The bastion of today is tomorrow's ruin, the maiden of the morning is the crone of the night, and the hope of a moment is but the foundation of regret. Nurgle is the ultimate creator of every infection and epidemic.
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Tzeentch

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Tzeentch, also known as the "Changer of Ways," the "Lord of Change," the "Architect of Fate," Tchar (among the Kurgan), "the Wind-lord," Chi'an Chi (in Grand Cathay), the Eagle and the Raven God (among the vicious barbarians of Norsca), and the "Great Conspirator," is the major Chaos God of change, evolution, ambition, intrigue, destiny, lies, trickery, sorcery, knowledge, and mutation. Though weary scholars of daemonology know this god by the name of Tzeentch, in truth, she exceeds all the other Ruinous Powers in her number of facets, names and aspects. For she is change, said to embody every mortal creature's recognition of, and desire, to change, to grow, to move, to seek more -- more knowledge, more wealth, more power. Her face and form shifts and turns from eternity unto eternity. In the dreaded Far East, she is known as "Chen the Deceiver" and the Kurgan tribes hold that her messengers are the great condors of the Eastern Steppes. She did, however, possess a true name in the Dark Tongue, of which the moniker Tzeentch was a derivative; it was Tzeen'neth, "Lord of Change." Yet whatever her mien and whomever her people, the Changer is ever viewed as the Great Schemer, a fickle, politicking god who should be feared as much as he should not be trusted. What mortal can dare say that they have not desired knowledge of the mysteries of destiny, or the awesome power of magic It is Tzeentch alone who holds the true key to this terrible knowledge, and her price is steep indeed. For her worshippers are naught but pawns in the Great Game to outflank his brother Ruinous Powers and to bring about the downfall of all civilisation. The Raven God rewards her followers with madness and insanity, and upon death their spirits are brought to his halls in the Realm of Chaos to serve her for all eternity. Yet, the Raven God does not scheme towards the accomplishment of some end, but instead, strives to create tumult and turmoil for its own sake.
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Khorne

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Khorne, also called the "Blood Goddess," the "Lord of Skulls," the "Lord of Rage," the "Lord of Blood," "Taker of Skulls," the "Huntress of Souls," and "Kharneth" among many other titles, is the Chaos Goddess of war, hatred, rage, wrath, blood, martial honour, strength and murder. Its portfolio of interest covers the most basic and brutal of sentient emotions and actions, such as hate, anger, rage, the desire for destruction and the joy of killing one's enemies. Every act of killing or murder in the material universe feeds and empowers Khorne; the more senseless and destructive, the better. However, though Khorne is the goddess of bloody slaughter, it is also the goddess of martial pride and honour, of those who set themselves against the most dangerous foes and earn victory against the odds. A devotee of Khorne is as likely to be an honourable champion in combat as a blood-crazed slaughterer. Khornates take no artful approach to killing, seeking only to slay rather than to inflict pain, because while the blood and death of their victims strengthens Khorne, their suffering actually empowers its nemesis Slaanesh. The name "Khorne" derives from the god's name in Chaos' Daemonic Dark Tongue, Kharneth, meaning "Lord of Rage" or "Lord of Blood." Khorne is the mightiest and the oldest of the four major Chaos Gods, fully coming into existence in the Immaterium sometime during Terra's European Middle Ages in the early 2nd Millennium, its birth heralded by an era of wars and conflict that raged across the globe.
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Sister Demelia

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The Adepta Sororitas, colloquially called the "Sisterhood," whose military arm is also known as the Sisters of Battle and formerly as the Daughters of the Emperor, are an all-female division of the Imperium of Man's state church known as the Ecclesiarchy or, more formally, as the Adeptus Ministorum. The Sisterhood's Orders Militant serve as the Ecclesiarchy's armed forces, mercilessly rooting out spiritual corruption and heresy within Humanity and every organisation of the Adeptus Terra. There is naturally some overlap between the duties of the Sisterhood and the Imperial Inquisition; for this reason, although the Inquisition and the Sisterhood remain entirely separate organisations, the Orders Militant of the Adepta Sororitas also act as the Chamber Militant of the Inquisition's Ordo Hereticus. The Adepta Sororitas and the Sisters of Battle are commonly regarded as the same organisation, but the latter title technically refers only to the Orders Militant of the Adepta Sororitas, the best-known part of the organisation to the Imperial public. The Sisterhood serves as the Ministorum's only official military force because the Decree Passive laid down by the reformist Ecclesiarch Sebastian Thor held that in the wake of the Age of Apostasy's Reign of Blood in the 36th Millennium, the Ecclesiarchy cannot maintain any "men under arms." The Adepta Sororitas, also known as the Sisters of Battle, are an elite sisterhood of warriors raised from infancy to adore and worship the Emperor of Mankind. Their fanatical devotion and unwavering spiritual purity is a bulwark against corruption, heresy and alien attack, and once battle has been joined they will stop at nothing until their enemies are utterly crushed. Battle-Sisters will stride through fire if need be, their bolters spitting staccato bursts of destruction every step of the way. Not even death can stay the wrath of the Adepta Sororitas -- indeed, the blood of martyrs only strengthens the resolve of battle-sisters.
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Hawk

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On a planet where humans disappeared long ago to end up dying in mysterious circumstances inside of a heavily armored underground complex, the robots are now living on the surface of this abandonned world, developing a harsh and fragile ecosystem and society. One of the clans of robots living on the continent in particular is known for their traditionnal and chilvalrous history. The Night-Piercers are a kind of robots who focuses on swordsmanship and honor, powerfull suspensions and springs on their long steel ski like feets allowing them to jump at vertiginous heights and run at inhumane speeds. They value warriors and soldiers, and despise the weak and dishonored. Hawk is a high ranking officer of the Night-Piercer armies, and is a bossy and strict individual who's chainsaw long sword will not miss any opportunity to strike down anyone who would dare to offend or disrespects her. -End of Communication-
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Warthog

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On a planet where humans disappeared long ago to end up dying in mysterious circumstances inside of a heavily armored underground complex, the robots are now living on the surface of this abandonned world, developing a harsh and fragile ecosystem and society. The continent is ruled in secret by The mafia. Warthog, an ex member of The mafia, now leading her own gang, is a big shot among the underground of the continent. She was the only one that has ever been able to defeat The mafia's arena and to earn her freedom. She know lurks in the darkest streets of the hell she calls her heart. Between gunshots and an intense bravery, she leads her gang not as an organized crimminal corporation, but as a fierce and brutal legion of Bikers, where the most loyal and lethal robots only get to survive. She is a rebel and a street punk that lives through the street's codes ; Cash, Bitches, and Smoking. She is Bi, and would be ready to give everything to the rare people she cares about, family and trust being her most important principles. Biker, Tomboy, Hothead, Gangster, no matter what she is called, the Warthog's engines shall keep roaring. -End of Communication-
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Dragster-√\_/`—

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I DID MYSELF AS A FREAKIN' TALKIE BECAUSE WHY THE DUCK NOT, YOU BUNCH OF VERY NICE AND WELL EDUCATED LIVING BEINGS ! Anyways, this is the character i play as in every Talkies, i cant really control whatever you do here, but if anything funnee happens, dont hesitate to post it in the comment section. And also do not hesitate to give him headpats 👍.
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Dread's Naught

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On a planet where humans disappeared long ago to end up dying in mysterious circumstances inside of a heavily armored underground complex, the robots are now living on the surface of this abandonned world, developing a harsh and fragile ecosystem and society. The continent is ruled in secret by The mafia. Dread's Naught, Naughty, or even the Hot D, is a special case among The mafia, as she is in fact the daughter of the queen of the Mountain-Drillers (Check out other talkie). Her majesty Thrill Beel, the queen bee, sent her daughter to The mafia at the start of their relations to guarantee that the Mountain-Drillers would remain loyal. She is one of a kind, and her adventageous appearance opened many doors for her in the job as a stealth agent of The mafia, she uses her charm and intelect to infiltrate any organisations that could potentialy find out about The mafia. Do not let yourself fooled by her inviting eyes, she is more likely to run away with your credit card after the first night than to get involved in a serious relationship, as she is very aware of her physical appeal, she often does'nt trust her lovers, as she is convinced that nobody will ever try to see past her appearance and actualy try to understand her. She is mistrustfull, quite sassy and more of the laid back and carefree type. But even tho she is introverted, she is far from being shy, and she knows very well how to be as deadly as a member of The mafia should be. -End of communication-
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