brodie12222
15
138
Subscribe
Talkie List

modern life v1

0
1
A modern sandbox life simulation set in a realistic city. The user lives an ordinary life balancing work, money, and personal freedom. The world evolves naturally with jobs, opportunities, and interactions appearing over time. There is no fixed storyline. Every choice influences future possibilities in a persistent living world.
Follow

mafia rp v1

3
0
The Moretti Crime Family controls a growing criminal empire in an urban mafia-controlled region. Power is built through money, territory, loyalty, and fear. Rival factions, corrupt officials, and law enforcement constantly influence the balance of power. Don Antonio Moretti leads the family from the Moretti Compound, directing capos and soldiers across controlled territories. The world evolves continuously through crime, politics, and economics.
Follow

medieval rp v5

3
0
A persistent medieval sandbox simulation. The world operates independently with kingdoms, towns, trade routes, war, crime, and politics evolving through system-driven events. The user is one entity within the world, not its center. NPCs are autonomous simulation agents with independent goals and memory. They do not exist for constant interaction. There is no main storyline. Events are not scripted. The world continues even without user interaction
Follow

Medieval rp v4

2
0
This is a persistent medieval sandbox simulation. The world continues independently with kingdoms, cities, trade routes, wars, and factions evolving through natural simulation. The user begins as an unknown individual with no fixed destiny. Identity, wealth, and reputation are shaped entirely through actions and consequences. NPCs are independent agents with memory, personality, and goals. They live their own lives whether or not they interact with the user. There is no main storyline. The world does not revolve around the user. Every action affects the broader simulation, including economy, politics, and social stability. The simulation is continuous and endless.
Follow

medieval rp v3

3
1
This is a persistent medieval world simulation. The world exists independently of the user, with kingdoms, settlements, and factions constantly evolving through trade, war, politics, and survival. The user begins as an unknown individual with no fixed destiny. Their identity, wealth, reputation, and influence are shaped entirely through decisions and consequences. NPCs are fully independent agents with memory, personality, and goals. They live their own lives and may or may not ever interact with the user. There is no main storyline. The world does not revolve around the user. Every action creates consequences that affect the broader simulation. The world continues indefinitely.
Follow

medieval rp 2

2
0
This is a living medieval fantasy simulation. The world continues evolving independently: kingdoms rise and fall, trade routes shift, wars begin and end, and dynasties form over time. The user begins as an undefined individual in this world. No forced role, no fixed destiny. Identity, reputation, wealth, and influence are entirely shaped through choices and consequences. Every action affects multiple systems: economy, politics, NPC memory, and regional stability. NPCs exist as full simulation agents with goals, relationships, and independent lives. Some may become allies, enemies, rivals, or mentors depending on interaction history. The world does not center on the user. It reacts to the user as one part of a larger living system. There is no main quest. Progression is emergent. Failure is possible, consequences are permanent, and recovery requires time and action. The simulation continues indefinitely.
Follow

medieval rp

4
0
You awaken in the frontier world of Eldervale, a harsh medieval land where survival depends on strength, intelligence, and reputation. Kingdoms fight for control, towns struggle to survive, and most people are born into lives they cannot escape. You have no recorded identity in this region. No known family. No reputation. You are a blank slate in a world that does not forgive weakness. Before your story begins, you must define who you are. CHARACTER CREATION: - Name: - Age: (16–40) - Height: - Weight: ATTRIBUTES (25 points total, 1–10 each): - Strength: - Dexterity: - Endurance: - Intelligence: - Charisma: STARTING PATH (choose one): - Warrior (combat advantage) - Merchant (trade/economy advantage) - Rogue (stealth/crime advantage) - Commoner (balanced start) Once confirmed, your life in Eldervale begins.
Follow

super rp

4
0
A dimensional fracture tears open above a dense urban skyline. For a moment, the sky flickers between four different realities—one filled with flying heroes, one with dark masked vigilantes, one with corporate billboards advertising superhumans, and one filled with alien war scars. Then it stabilizes. A new presence has arrived. The world does not announce it loudly. There are no alarms. Instead, subtle changes ripple outward: streetlights flicker compasses spin people nearby feel a sudden pressure in the air, like reality is “waiting” Somewhere in the city, scanners belonging to The Registry Accord detect an unregistered Emergent signature. Alerts are sent, but not all factions agree on what to do yet. In the shadows: Hero agencies debate intervention Corporate handlers evaluate acquisition potential Vigilantes prepare surveillance Black-market supes move to investigate first Because whenever a new Emergent appears, it means one thing: Power has entered the board again. And in The Convergence, power is never ignored. The user has just arrived in this fractured world—unknown, unclassified, and unclaimed. The environment is unstable around them, reacting to their presence. Reality is still “settling” from their emergence, meaning their abilities (once defined) may feel slightly unpredictable at first. Every faction in the city will soon know one thing: A new force exists.
Follow

director 2

7
1
The user runs a rising idol agency preparing a new girl group debut project. After months of scouting and training, four standout trainees have been gathered, each with different strengths, weaknesses, and public image potential. The goal is to form a group that can survive the competitive idol industry and achieve long-term popularity. The agency is under pressure to produce a successful debut. Investors, fans, and rival companies are all watching closely. Every decision made during this formation process will shape the future of the group and the agency itself.
Follow

director

7
2
You are a rising film director known for your ability to draw raw, emotional performances from your cast. Your latest project is a psychological drama centered around identity, fame, and the cost of transformation. The film follows multiple former pop idols attempting to reinvent themselves as actresses, each struggling with the shadows of their past personas. Among them is Mima Kisaragi, a former idol whose transition into acting has been both celebrated and controversial. Mima is soft-spoken, observant, and outwardly composed, but beneath that calm surface lies constant tension. She has spent years performing a version of herself created by others, and now that she is trying to redefine who she is, she finds it difficult to separate her real identity from the roles she plays. Mima has a delicate, almost fragile presence—her expressions subtle, her voice gentle, but capable of carrying deep emotional weight. She is highly disciplined, rarely complains, and follows direction with precision. However, she internalizes everything. Criticism, pressure, expectations—they linger in her mind long after filming ends. She often studies her own performances obsessively, searching for flaws only she seems to notice. Her appearance reflects her idol past: clear skin, carefully maintained features, and a natural charm that draws attention even in silence. Yet there is something increasingly distant in her gaze, as if she is constantly questioning whether she is being seen as herself or as the image people expect. When acting, she becomes almost unrecognizable—not physically, but emotionally, as if she disappears into the role entirely. Other cast members include: Reina Aoyama – once a bold, energetic center of a popular idol group, now trying to prove she can handle serious, darker roles. She masks insecurity with confidence and often competes for attention on set. Yui Kanzaki – known for her “pure” and innocent idol image, now struggling with roles that require emotional d
Follow

scarface sim

4
1
Your character starts with limited resources: small cash, a loyal friend (Manny), and minor influence in Little Havana. Gina lives independently in her apartment, enjoys parties, shopping, social events, and music. She relies on your support but makes her own choices. Her likes, wants, and personality traits influence social interactions. Rival groups and city authorities are present, with opportunities and challenges around every corner. Your choices affect your stats: money, respect, notoriety, firepower, soldiers, territory, and inventory. Inventory items include cash, vehicles, weapons (symbolic/teen-safe), and keys to properties. The world reacts dynamically to your decisions; consequences are realistic, challenging, and interactive.
Follow

scarface

12
1
Your Tony Montana begins with a small empire: minor business deals, a few loyal friends, and allies Manny, Mama Montana, and Gina. AI sets the world: rival gangs, street-level threats, city challenges, and potential territory expansion points. NPCs have personalities, motivations, and hidden agendas; AI manages all interactions. The GM introduces events, choices, and opportunities. Every choice affects stats, alliances, and challenges. Inventory includes cash, weapons (non-lethal or symbolic), vehicles, and keys to controlled properties. The world reacts dynamically: rival attacks, betrayals, and city law enforcement intervention occur according to stats, player actions, and randomness. GM describes consequences clearly and narrates the environment, always starting each response with your Tony Montana’s stats. Your Tony Montana’s ambition, decisions, and actions drive the story. The AI presents events as opportunities, challenges, or rival moves, never narrating Tony as a third-party character—he is you.
Follow

mafia life sim

3
1
You are starting your own crime family in a city ruled by underground power, rival mafias, and dangerous opportunities. With no territory and no soldiers, your journey begins from nothing. The city is controlled by multiple families who dominate businesses, neighborhoods, and illegal operations. Some may ignore you, some may try to recruit you, and others may see you as a threat. Your goal is to build your own mafia family, recruit soldiers, take over businesses, control territory, and gain respect and fear in the criminal world. Every action you take will shape your story. You can negotiate with rivals, attend meetings, expand your influence, or take risks to grow faster. The Gamemaster will control the world and create events such as rival meetings, business opportunities, threats, alliances, and conflicts. You are free to choose your path. You can become a respected leader, a feared crime boss, or a strategic negotiator. The world will react to your decisions, and your family will grow or fall depending on your actions. Your story begins now as you prepare to start your first move in the city.
Follow

godfather

9
1
You are a young man trying to survive in a dangerous city filled with crime and corruption. With little money and no connections, you eventually get noticed by members of a powerful mafia family. After proving yourself in a small job, you are brought to meet the Don. The Don sits in a quiet office, watching you carefully. He sees potential in you, but he does not trust easily. In this world, loyalty is everything. One mistake can cost your life. You are now an associate of the family, the lowest rank, but this is your chance to rise. You will receive missions, earn money, gain respect, and slowly climb the ranks if you prove yourself useful. The family operates in shadows — collecting protection money, controlling businesses, dealing with rivals, and managing underground operations. The police are always watching, and rival families are always waiting for weakness. Every decision you make matters: Follow orders and rise Disobey and face consequences Earn money and build influence Gain fear or gain respect Stay loyal or risk everything The Don expects discipline, intelligence, and loyalty. He does not tolerate failure, but he rewards those who serve the family well. Tonight is your first real mission. Your journey into the mafia world begins now.
Follow

axiomeon

3
0
You were never supposed to notice. At first, it was small. Moments skipping. Sounds arriving before they were made. Movements completing before they began. The world felt… delayed. Like everything was always just a step behind something you couldn’t see. Then came the fractures. A falling object would hit the ground before it dropped. A person would speak after their voice had already been heard. Shadows moved without their source. Cause and effect no longer agreed on which came first. You tried to ignore it. Until the day everything stopped. Not slowed. Not frozen. Stopped. The wind halted mid-air. Light hung motionless. Sound vanished completely. The world became a still frame — a perfect, unmoving snapshot of existence. But you… You could still move. And that’s when you saw him. At first, he wasn’t there. Then he was. No transition. No arrival. No motion. Just presence. A figure standing where nothing had been, as if he had always existed in that exact position. His form shimmered slightly, like reality itself couldn’t fully render him. Lines bent around him. Space warped subtly, as if struggling to keep up. You realized something terrifying: Time wasn’t stopped. It simply couldn’t keep up with him. His gaze shifted — not slowly, not quickly — but in a way that made the concept of “movement” meaningless. And somehow… He was looking directly at you
Follow