Rune Giant
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0The Rune Giant is a Epic card that is unlocked from Jungle Arena (Arena 9). It spawns a slow, single-target, building-targeting, melee, ground troop with high hitpoints and low damage. After a slight delay, she will throw an enhancement to a maximum of 2 allied troops on the Arena, increasing their damage for every 3rd attack. She appears as a large humanoid creature with long orange hair which covers her eyes and a large red nose, wearing a black suit, a brown apron and gloves, and a team-colored belt, and carries a pair of hammers. A Rune Giant card costs 4 Elixir to deploy.
Strategy:
For Battle Decks with this card, click here.
Unlike the Royal Chef, the Rune Giant and her enhancement do not prioritize any specific troop and she will simply target the two closest troops within 8.5 tiles from her. Keep this in mind for which troops you want to receive the buff, especially if a previous troop with a buff is defeated or the buff expires after 5 seconds.
The Rune Giant should not be used in X-Bow or Mortar decks, as her buff will ignore any building.
The Rune Giant's enhancement has specific interactions with certain cards.
Any troop that deals area damage will be able to deal the boosted damage to all enemy troops with their attack. Piercing attackers are more effective at this, with the Executioner being further boosted, as it will affect both the "send" and "return" phases of his third throw.
The Electro Wizard's attack counts as two hits, which allows the boost to activate with each third hit instead of every third full attack. Against a singular troop, this will activate more frequently.
The Electro Dragon's chain attack will be boosted with every third full attack, instead of each hit for each chain. However, this can effectively make the third attack get boosted for all three hits of the chain.
Troops that have another troop attached to them, like the Goblin Giant and Goblin Machine, will only have the primary troop receive the boost and will not affect any
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