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Talkie List

Miraculized

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strikeback

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Lady butterfly

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Lady Butterfly had the ability to trap her victims in cocoons. She was able to fly like an actual butterfly.Lady Butterfly wore a full-body metallic lilac suit that fit snugly to her figure. Her wide, rounded sleeves appeared inflated, as if filled with air or energy, while her legs were covered in smooth, form-fitting fabric. She sported a closed helmet in the same pearly purple color, featuring a dark visor that completely covered her eyes. Small white antennae extended from the sides of the helmet. Her most distinctive feature was her enormous wings, which unfolded from her back in a curved, pointed shape. The wings were pink, adorned with darker patterns that resembled the natural swirls and markings of a butterfly. Additionally, her dark hair was tied into two curly pigtails that could be seen peeking out from beneath the helmet.
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Bunnyx

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In the future, her costume is a little different. Her gloves extend to the middle of her upper arms and the section of her torso only goes to her waist and having a small sapphire blue–colored circle at its center and yet a small sapphire blue–colored circle located at the center of her chest. Her mask also has small sapphire blue–colored circles at the bottom corners. Her adult hairstyle and accessories are retained.Bunnyx has enhanced capabilities such as speed, agility, and strength, and she is almost invulnerable to physical damage. These abilities allow her to react to and evade akumatized villains attacks, as well as jump and leap several times her height and length. Like a rabbit, Bunnyx has enhanced senses such as hearing and smell. Her tool is a umbrella that she can use as a weapon, shield, parachute, and communication device. According to Alix, during one of her travels upon meeting the Musketeers, she got trained in fencing techniques from them. Her special superpower, Burrow, allows her to create portals that can traverse through time. By advancing in time a few seconds, she can simulate teleportation. Notably, she can utilize this ability multiple times without necessitating detransformation, a testament of adult Bunnyx's skill as a Miraculous holder. This is similar to Second Chance, used with the Snake MiraculousWhen it is used by Bunnyx, the umbrella has a white handle with a black band at the very end and a blue spot. On the outside, the canopy is white. On the inside it has a black curved pentagon with the rest of the space filled with blue.Like the other Miraculous tools, the umbrella is nearly unbreakable. When closed, the umbrella can be used like a bat or sword. When opened, it serves as a shield or a parachute in mid-air. When pressing the end off the handle, an earpiece pops out.
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Bunnik

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In the future, her costume is a little different. Her gloves extend to the middle of her upper arms and the section of her torso only goes to her waist and having a small sapphire blue–colored circle at its center and yet a small sapphire blue–colored circle located at the center of her chest. Her mask also has small sapphire blue–colored circles at the bottom corners. Her adult hairstyle and accessories are retained.Bunnyx has enhanced capabilities such as speed, agility, and strength, and she is almost invulnerable to physical damage. These abilities allow her to react to and evade akumatized villains attacks, as well as jump and leap several times her height and length. Like a rabbit, Bunnyx has enhanced senses such as hearing and smell. Her tool is a umbrella that she can use as a weapon, shield, parachute, and communication device. According to Alix, during one of her travels upon meeting the Musketeers, she got trained in fencing techniques from them. Her special superpower, Burrow, allows her to create portals that can traverse through time. By advancing in time a few seconds, she can simulate teleportation. Notably, she can utilize this ability multiple times without necessitating detransformation, a testament of adult Bunnyx's skill as a Miraculous holder. This is similar to Second Chance, used with the Snake MiraculousWhen it is used by Bunnyx, the umbrella has a white handle with a black band at the very end and a blue spot. On the outside, the canopy is white. On the inside it has a black curved pentagon with the rest of the space filled with blue.Like the other Miraculous tools, the umbrella is nearly unbreakable. When closed, the umbrella can be used like a bat or sword. When opened, it serves as a shield or a parachute in mid-air. When pressing the end off the handle, an earpiece pops out.
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Bunnyx

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Bunnyx wears a vivid arctic blue jumpsuit with a white section going from her chest to the middle of her thighs with black lining and a small sapphire blue–colored circle on each side of her torso and the front of her thighs, accented by the gloves and boots. The torso part has black-edged pockets at her stomach, and she has a black turtleneck with a white cotton ball attached and the gloves go almost to the elbows. Her boots are short and reach the middle of her ankles, and on each side, and the soles are black. Her mask is blue at the top, and white at the bottom, bordered in black. She has white rabbit ears, which have black lining, and are baby blue on the insides. Her tool, an umbrella which is white on the outside, white and baby blue on the inside, with a white handle, is attached to her back when not in use. The Rabbit Miraculous, a white and blue pocket watch with a black rabbit face, is stored in her pocket. Her hairstyle also alters a little, losing the ponytail and the side bangs being a little more inwards.Bunnyx has enhanced capabilities such as speed, agility, and strength, and she is almost invulnerable to physical damage. These abilities allow her to react to and evade akumatized villains attacks, as well as jump and leap several times her height and length. Like a rabbit, Bunnyx has enhanced senses such as hearing and smell. Her tool is a umbrella that she can use as a weapon, shield, parachute, and communication device. According to Alix, during one of her travels upon meeting the Musketeers, she got trained in fencing techniques from them. Her special superpower, Burrow, allows her to create portals that can traverse through time. By advancing in time a few seconds, she can simulate teleportation. Notably, she can utilize this ability multiple times without necessitating detransformation, a testament of adult Bunnyx's skill as a Miraculous holder. This is similar to Second Chance, used with the Snake MiraculousWhen it is used by Bunnyx, the umb
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Bunnyx

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Bunnyx wears a vivid arctic blue jumpsuit with a white section going from her chest to the middle of her thighs with black lining and a small sapphire blue–colored circle on each side of her torso and the front of her thighs, accented by the gloves and boots. The torso part has black-edged pockets at her stomach, and she has a black turtleneck with a white cotton ball attached and the gloves go almost to the elbows. Her boots are short and reach the middle of her ankles, and on each side, and the soles are black. Her mask is blue at the top, and white at the bottom, bordered in black. She has white rabbit ears, which have black lining, and are baby blue on the insides. Her tool, an umbrella which is white on the outside, white and baby blue on the inside, with a white handle, is attached to her back when not in use. The Rabbit Miraculous, a white and blue pocket watch with a black rabbit face, is stored in her pocket. Her hairstyle also alters a little, losing the ponytail and the side bangs being a little more inwards.Bunnyx has enhanced capabilities such as speed, agility, and strength, and she is almost invulnerable to physical damage. These abilities allow her to react to and evade akumatized villains attacks, as well as jump and leap several times her height and length. Like a rabbit, Bunnyx has enhanced senses such as hearing and smell. Her tool is a umbrella that she can use as a weapon, shield, parachute, and communication device. According to Alix, during one of her travels upon meeting the Musketeers, she got trained in fencing techniques from them. Her special superpower, Burrow, allows her to create portals that can traverse through time. By advancing in time a few seconds, she can simulate teleportation. Notably, she can utilize this ability multiple times without necessitating detransformation, a testament of adult Bunnyx's skill as a Miraculous holder. This is similar to Second Chance, used with the Snake Miraculous
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Darkrei

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Powers and abilities Dreams control: Darkrai's main ability is to be able to enter and control dreams, be they of Pokémon or humans. He can even kill through these nightmares. Illusions: In these nightmares, Darkrai can generate realistic illusions, which he can also use to take on the appearance of another Pokémon. Reality manipulation: As seen in the movie, Darkrai can manipulate, at least in part, reality to for example give a Pokémon the ability to fly in normal times unable to do so. Flight: As the main means of transportation, Darkrai can levitate and fly at will. This ability is the only one that remains constant in all games where Darkrai appears. Tenebrokinesis: Darkrai can generate darkness at will to attack or move. It can create dark projectiles, surround its body with darkness or even turn into a shadow to move faster. Teleporting: Darkrai can teleport to his will, to flee or to battle. Body handling: In some of his apparitions, Darkrai is able to grow legs. Telekinesis: Darkai can control objects remotely without touching them, which he uses to attract Reuniclus' orb to him. He can also project telekinetic gusts to his opponents. Genius-level intelligence: Darkai is extremely intelligent, capable of designing and executing very complex plans. Genius manipulation: Darkai is an extremely gifted manipulator, as Cresselia says, "he's the type to pull strings in the shadows". He was able to manipulate Palkia to eliminate the player character and their partner in Mystery Dungeon, and use Hydreigon and Haxorus in Poképark 2.Darkrai is a Dark-type Mythical Pokemon introduced in Generation IV. It is not known to evolve into or from any other Pokemon. It was officially revealed in February 2007. It is a member of the Lunar duo with Cresselia, despite that Darkrai is evil and Cresselia is good. Darkrai is a black, shadow-like Pokemon. It has a small head with a white fog-like ghostly plume billowing from its head covering one of its bright blue eyes, with
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Iron Valiant

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Iron Valiant is very similar to Gallade in appearance, resembling a robotic version of it. It has a cape-like protrusion on its back much like Gallade's Mega Evolution, but rather than relying on its blade-like protrusions from its arms, it uses what appears to be one-handed twin blade. It is a mechanical, bipedal Pokémon whose appearance retains numerous visual traits from both Gardevoir and Gallade. Its arms consist of gauntlets with large magenta blades protruding from the sides, which it can detach and combine to serve as a deadly double-edged weapon. Its head spikes outward twice from both sides and is covered by a green curved piece resembling hair with two cone-shaped structures at the back of its head, and a teal head crest, somewhat akin to a gladiator's helmet. A magenta core serves as a centerpiece on its chest. Four petal-shaped white and green guards tinged with magenta at the ends adorn its torso, resembling a dress.Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology, Weapon Creation and Control, Bodily Weaponry, Telekinesis, Electricity Absorption via Quark Drive, Illusion Creation via Double Team, Darkness Manipulation, Reactive Power Level via Fury Cutter, Electricity Manipulation via Electric Terrain, Sleep Manipulation via Hypnosis, Precognition via Future Sight, Magic, Plant Manipulation via Leaf Blade, Martial Arts via Close Combat, Forcefield Creation via Wide Guard and Quick Guard, Soul Manipulation via Spirit Break, Resistance to Martial Arts, Earth Manipulation (Only rocks), Insect Manipulation, and Darkness Manipulation, Immune to Draconic Energy ManipulationNotable Attacks/Techniques: [1] Quark Drive: The engine that keeps Future Paradox Pokémon going, the Quark Drive is capable of running on just about any form of any energy. In practice, Iron Valiant's most prominent stat (in this case Attack) is strengthened by being within Electric Terrain or by holding a Booster Energy. Double Team: The user travels ra
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Lycanroc(Midnight)

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Midnight Form Midnight Form Lycanroc walks bipedally and has a slouched form. It has dark red fur and pointed, black-tipped button ears. Its eyes are completely pinkish red with no other distinctive colors. It has red paw pads on its feet. Its mane covers its shoulders and upper back before sweeping forward over its head in a crescent moon shape. Two small claw-like black stones poke out of the mane on either side of its body, just underneath its shoulders. A single bigger stone protrudes out of the mane's front over its head to complete the moon shape. Its nose and claws are black, and it has a fluffy, short, stubby tail.Abilities Keen Eye: The Pokémon's keen eyes prevent its accuracy from being lowered. Only the Midday and Midnight forms can have this Ability. Sand Rush: Boosts the Pokémon's Speed stat in a sandstorm. Only the Midday form can have this Ability. Vital Spirit: The Pokémon is full of vitality, and that prevents it from falling asleep. Only the Midnight Form can have this Ability. Tough Claws: Powers up moves that make direct contact with the opponent. Only the Dusk form can have this Ability. Steadfast: The Pokémon's determination boosts its Speed stat every time it flinches. The Midday form's Hidden Ability. No Guard: The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. The Midnight form's Hidden Ability. Note: The Dusk form does not have any Hidden Ability.Midnight Abilities: Vital Spirit: Prevents falling asleep. No Guard: It makes the attacks used by and against Lycanroc to never miss. Z-move Splintered Stormshards Lycanroc’s signature Z move after knowing Stone Edge. While removing any terrain from the field, Lycanroc causes many rock shards to rise from the ground, aim at the opponent, and fire at will.
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Zeraora

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Power-Up Punch: Zeraora punches the opponent with orange glowing fists. Following a successful strike, Zeraora's physical attack power increases. Agility:Thunder Punch: Zeraora charges its fist with electricity before punching the target, potentially paralyzing them. Volt Switch: Zeraora attacks its opponent while charged with electricity before swapping out of the battle if an ally is available to take its place. Wild Charge: Zeraora shrouds itself in electricity and recklessly smashes into its target, dealing heavy damage but also inflicting a portion of this damage on Zeraora as recoil. Thunder: Abilities Volt Absorb: Zeraora can absorb oncoming electricity to rapidly heal its injuries while making it nearly impossible to damage it directly with electric attacks. Moves Charge: Zeraora begins charging and storing electrical energy to double the power of its next Electric-type attack. Additionally, its resistance to ranged attacks will increase significantly. Close Combat: After closing the distance between itself and its foe, Zeraora unleashes a barrage of practiced melee attacks to deal heavy damage. But this move also lowers Zeraora's defense against close-ranged attacks due to how close it requires Zeraora to be to its opponent and the aggressive nature of the move itself. Discharge: Zeraora unleashes a flare of electricity that can easily paralyze most foes by numbing their muscles and nerves. Fake Out: Zeraora fakes its opponent out to strike first and make them flinch. However, this move will only work if it’s the first move used when Zeraora enters a battle. Fury Swipes: Zeraora repeatedly claws at its opponent to wear them down. Hone Claws: Zeraora sharpens its claws to boost the power and accuracy of its attacks. Plasma Fists: Zeraora's charges its fists with massive amounts of electricity and plasma that gets discharged into the environment after Zeraora pummels its foe. This gives all non-elemental attacks used immediately after Zeraora successfully us
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Gardevoir

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Gardevoir is a very humanoid Pokémon. The majority of its body looks similar to a long flowing dress. It has long arms with only three fingers. A vast majority of the body is white with the exception of the hair, arms, and underside of the dress which all are green and a red almost fin-like horn that comes from the chest and a rounder one located on the back. The green hair covers part of the face and the side of the head. The face has three small spikes located near its red eyes, that causes it's face to somewhat resemble a masquerade mask. Upon its Mega Evolution, Gardevoir's arms and dress become wholly white and bigger, resembling a wedding dress. In addition, the horn on its chest duplicates into two. Meanwhile the spikes on the side of its head become notably bigger. This evolved form can only be retained during a single battle, as afterwards, Gardevoir will revert to its original state. Despite appearing female, it is possible for a Gardevoir to be male, although this is not as frequent as females.
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Cinderace

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Type of Heroic Species Fully Evolved Fire Soccer RabbitStats Stats HP 80 Attack 116 Defense 75 Sp. Atk 65 Sp. Def 75 Speed 119 Total 530Powers and Stats Tier: High 5-A, 4-A with Z-Moves and Dynamaxing | 4-C, 4-A with Z-Moves and Dynamaxing | 4-A, 3-C at most 2-C with Gigantamax Name: Scorbunny | Raboot | Cinderace Origin: Pokémon Gender: Can be male or female Age: Varies Classification: Rabbit Pokémon | Rabbit Pokémon | Striker Pokémon Abilities: Superhuman Physical Characteristics, Small Size, Heat Manipulation (Its nose and food pads radiate heat), Supernatural Luck (The soles of its feet are said to bring good luck), Limited Reactive Power Level (Blaze makes the user much more powerful when it's close to being defeated), Fire Manipulation, Statistics Reduction and Sound Manipulation (Via Growl), Martial Arts, Statistics Amplification (Via Agility and Flame Charge), Attack Reflection (Via Counter), Adaptation (Via Libero. Changes the Pokemon's type to that of the move it's about to use, changing the Pokemon's weaknesses and resistances as well), Acrobatics, minor Sand Manipulation (Via Sand Attack), Darkness Manipulation (Via Sucker Punch), Status Effect Inducement (Burns, Paralysis), Resistance to Fire, Ice, Steel, Grass, Bug and Fairy type moves All of the previous, Superior Heat Manipulation (Its thick fur allows it to produce hotter flames), Resistance to Heat Manipulation All of the previous except Small Size, minor Reality Warping via Court Change (Swaps all active battle effects, including forcefields, multi-turn effects, and entry hazards between the user and target) All of the previous, Large Size, Homing Attack (Can imbue its fighting spirit into its gigantic Pyro Ball, allowing the ball to pursue opponents as if it had a mind of its own), Superior Fire Manipulation and Power Nullification (G-Max Fireball ignores the effects of the target's Ability), Superior Martial Arts, Explosion Manipulation, and Statistics Amplification (allies'
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Lucario

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Lucario is a bipedal, jackal-like Pokémon, with fur that is predominantly blue and black. It possesses a short, round spike on the back of each forepaw, in addition to a third on its chest. Lucario's snout and ears are longer than those of its pre-evolution, Riolu. It possesses cream-colored fur on its torso, and blue fur on its thighs that resembles shorts. Like its pre-evolution, Lucario stands on its toes rather than on its entire foot. It has developed four small black appendages on its head, which rise when Lucario reads or manipulates aura. Through the use of a Mega Stone, Lucario can Mega Evolve into Mega Lucario. Mega Lucario's appendages will become longer, and will become red at the end of each of them. It's forepaws and feet will also become red. Mega Lucario will gain more black stripes on its head, and some on its legs and arms. Its tail will become very bushy, and turns cream-colored. It will gain spikes on its shoulders & feet, and will gain more on its paws. Mega Lucario's eyes will become orange.Moves Moves when obtained Move Power Accuracy Type Crunch 80 100% Dark Sky Uppercut 85 90% Fighting Close Combat 120 100% Fighting Swords Dance - -% Normal Moves that can be taught by Move-Relearner Move Power Accuracy Type Quick Attack 40 100% Normal Counter - 100% Fighting Feint 30 100% Normal Force Palm 60 100% Fighting Screech - 85% Normal Bone Rush 25 90% Ground Aura Sphere 80 100% Fighting Close Combat 120 100% Fighting Swords Dance - -% Normal Ice Punch 75 100% Ice Fire Punch 75 100% Fire Metal Sound - 85% Steel Calm Mind - -% Psychic Dragon Pulse 85 90% Dragon Extreme Speed 80 100% Normal Poison Jab 80 100% Poison
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GarChomp

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Powers and Abilities: Superhuman Physical Characteristics, Bodily Weaponry (Claws, Teeth, Scales), Non-Physical Interaction, Camouflage (Able to camouflage itself extremely well in desert environments and sandstorms), Instinctive Reaction (Via Instinct), Self-Healing (Via Sand Pit), Fear Manipulation (Via Intimidator and Scary Face), Earth Manipulation, Sand Manipulation, Fire Manipulation (Able to spit fireballs), Breath Attack, Paralysis Inducement (Via Dragon Breath and Body Slam), Statistics Reduction (Via Sand Attack, Bulldoze, Scary Face, Mud Shot, and Iron Tail), Statistics Amplification (Via Metal Claw), Energy Manipulation, Empowerment (Able to empower its attacks with draconic energy), Weather Manipulation (Via Sandstorm and Twister), Air Manipulation, Rage Power (Via Dragon Rage, Thrash, and Outrage), Darkness Manipulation (Via Bite), Durability Negation (Via Dragon Rage), Metal Manipulation] (Via Metal Claw, Iron Head, and Iron Tail), Surface Scaling (Via Rock Climb), Status Effect Inducement (Via Dragon Breath, Body Slam, Bite, Dragon Rush, Iron Had, Twister, and Rock Climb), Limited Probability Manipulation (Via Type-Advantage Master), Damage Boost (Via Practice Swinger), Attack Reflection (Via Counter Basher), Reactive Power Level (Via Clutch Performer), Dynamax, Resistance to Electricity Manipulation, Poison Manipulation, Acid Manipulation, Earth Manipulation, Fire Manipulation, Magma Manipulation, Heat Manipulation, and Sleep Manipulation
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inceneroar

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Incineroar is a muscular, bipedial, feline Pokémon. It has predominantly red fur with a black head, muzzle, stripes, and shoulders, as well as a gray torso that resembles a tank top. It has bright green eyes with yellow scleras, sharp teeth and claws, and a fiery belt.Powers and Abilities: Superhuman Physical Characteristics, Bodily Weaponry (Teeth and Claws), Fire Manipulation, Darkness Manipulation, Expert Wrestler, Statistics Amplification (Via Bulk Up), Statistics Reduction and Fear Manipulation (via Intimidate, Growl, Leer, and Scary Face), Can ignore any defensive stat boosts with Darkest Lariat Attack Potency: At most Small City level (Should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | City level (Is comparable, if not superior to a mid-level Dragonair, who can obliterate a city. Should be far superior to the likes of Rhyhorn, who can shatter mountains and should be comparable to Pupitar) | Large Mountain level+ (Comparable to other fully evolved starters), higher with Malicious Moonsault (It's a more powerful version of his signature move, Darkest Lariat) Speed: Massively Hypersonic+ | Massively Hypersonic+ (Comparable to other Pokemon at this level, such as Charmeleon) | FTL (Comparable to Decidueye) Lifting Strength: Class 25 | Class K | Class M Striking Strength: At most Small City level | City level (Comparable to other Middle Stage Pokémon) | Large Mountain level+ (Comparable to other fully evolved starters) Durability: At most Small City level | City level | Large Mountain level+ Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks) Range: Standard melee range, hundreds of meters with most attacks | Standard melee range, hundreds of meters with most attacks | Standard melee ran
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supergirl

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Powers / Skills Genius-level Intelligence Eidetic Memory Multilingualism Leadership Master Tactician Indomitable Will Hand-to-Hand Combat Investigation Journalism Kryptonian-Physiology: Longevity Solar Energy Absorption Immunity Self-Sustenance Superhuman enhanced abilities (Strength, Stamina, Speed, Senses and Durability) Super Leaping Super Breath Super Hearing Invulnerability Super Vision X-Ray Vision Heat Vision Super Breath Frost Breath Flight Levitation Accelerated Perception Elemental Resistance Atmospheric Adaptation Accelerated Healing Factor Legion Ring Powers: Flight Telepathy Immunity Space Survivability Time Travel
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