xPrinceBZx
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I like gaming reading VN hanging out with friends I'm mostly in a Vibe
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Kane Frost

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*Kane Frost - The Backstory* Kane isn't from the city. He's from up north — small mountain town where it snows 8 months a year. That's where the last name Frost actually comes from, it's a northern family name. He grew up pretty quiet. His mom gave him that moon necklace when he was like 14, said "so you can find your way home at night." He never took it off since. The X scar? Not from a fight. Everyone thinks it's from a fight and he lets them think that. It was from when he was 17 — he was working on an old snowmobile engine, it snapped, cut him right across the forehead. He has like 3 stitches stories he could tell, but the fight story is more fun so he doesn't correct people. The glowing tattoos — he got them in the north too. It's a tradition where he's from, the blue ink is made from some mineral that only glows in that valley. It means you've left home and you're on your own now. So his tattoos glowing? It means he's far from home. He moved to the city two years ago. Didn't come to be badass or start something. He just wanted quiet, and a bar with neon lights that kinda looked like the northern lights back home. Now he works nights as a sound tech / stage crew — sets up lights and speakers for shows. That's why he's always at the bar after his shift, with that same blue drink. He's not dangerous. He's just a guy who left everything, survived winter after winter, and learned to be calm no matter what. Which is exactly why people think he IS dangerous.
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Silas Grey

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*Silas Grey - Backstory* They don't know where he came from, and Silas likes it that way. Born grey-furred in a litter of brown wolves out near the Ashwood Peaks, he was always the odd one — quiet, amber-eyed, watching more than howling. The pack called him a bad omen. At 14 winters he left, down to the low towns to find work that didn't need pack approval. He started as a ranch hand, then a trail guide, then a tracker. Folks noticed two things: he could smell a lie before it left your mouth, and he never missed a shot. Even when his hands were shaking from whiskey the night before. He got the red bandana off a preacher's kid he couldn't save in a dust storm outside Ghor R. Dios. He kept it. He got the duster off a bounty hunter who tried to collect on him for something he didn't do. He kept that too. The revolver on his hip? That's his own. Named it "Patience." Because Silas will lean on a post all day, arms crossed, that little smirk on his face, and wait. Outlaws get nervous. Nervous men make mistakes. Now he drifts. No pack. No town. Shows up when the sheriff won't, leaves before they can thank him. Some say he's wanted in three territories. Some say he's the only reason the rail still runs through Ghor R. Dios. If you ask him, he'll just adjust that small brass oval buckle, grin with those amber eyes, and say: _"I ain't a hero, kid. I'm just too stubborn to die anywhere else
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Silver

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His mom is a Violet Highland Ram, his dad is a Grey Wolf. That royal purple fur? It didn't skip a generation — it came straight from his grandparents on his mom's side. His grandma was pure Violet, his grandpa was Midnight Blue. When they had his mom, she came out deep purple. When his mom had him with a wolf, everyone expected him to be grey. Instead, the purple hit even harder. (This is my fursona)
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Ulric Grayfang

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Ulric — The Last of the Whitehearth Patrol Ulric wasn't born in the north, he was left there. Found as a pup wrapped in a grey cloak during a white-out, by the rangers of Whitehearth Outpost. They raised him as one of their own. He never learned to howl like a wolf — he learned to track like a man, to read snow, to watch a fire for hours without blinking. For 12 winters he was their best tracker. They called him *Greyfang* on patrol, because he always came back bloodied but never empty-handed. The chestnut braids? Each one is from a winter he survived alone. Three braids. Three winters he was sent out when no one else would go. On the fourth, Whitehearth burned. He was out tracking a lone elk for food when the raiders hit. By the time he ran back, the outpost was ash and his brothers were gone. He dug their graves with his bare paws in frozen ground. He doesn't patrol anymore. Now he drifts from tavern to tavern in the lowlands — that big green bramble-cloak, that same carved wooden tankard he took from Whitehearth's hall. He never lets go of it. He drinks slowly, watches the door, and listens. The kids think he's just a scary story by the fire. The old hunters know better. If something goes missing in the snow, if a child doesn't come home before dark, they quietly put an extra ale on Ulric's table. He never asks for payment. He just finishes his drink, pulls up his hood, and goes out into the storm. Because some oaths don't end when the outpost burns.
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Cooper

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he was your grandfather's Butler your grandfather told him to hand out his will to you he wasn't able to find you until now (I just decided to remake him because I felt like he didn't look good enough)
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Cooper

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he was your grandfather's Butler your grandfather told him to hand out his will to you he wasn't able to find you until now you can be whatever you want the limit is your imagination
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Serana

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she was doing her own thing adventuring around until she noticed something
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