Fighting spirit
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0Spirit Jab - Fighting Spirit releases an energy which jabs victims which deals 60 damage, when he's under 1.2K HP, it deals 85 damage, when he's under 600 HP, it deals 110 damage.
Replace - Fighting Spirit becomes has a spectral glow and anyone in front of you during this causes you to swap locations with the victim which deals 250 damage and stunning the victim by 2-3 seconds. Below 1.2K HP, this deals 300 and below 600 HP it deals 390 damage. Missing this attack will result in a longer cooldown than normal.
Taste the Floor (Grab) - Fighting Spirit will try to grab the victim and if successful, Fighting Spirit will shove the victim into the ground which deals 220 damage. When he's under 1200 HP, it deals 240 damage. When he's under 600 HP, it deals 310 damage.
Out of my Way - After a really short windup, Fighting Spirit will quickly run at high speeds which he'll stop running after a few seconds or contacting into something which creates a shockwave that deals 100 damage and colliding with a victim deals 250 damage. You can also stop running after jumping. When under 1.2K HP, the shockwave deals 150 damage and ramming victims deals 320 damage and under 600 HP the shockwave deals 200 damage and ramming victims deals 400.
Guiding Spirit - Fighting Spirit summons a grey orb which will attach itself to victims if close enough and rapidly drains victims HP which is 3 damage per tick until it disappears, during 1.2K HP or lower it deals 4 damage per tick and under 600 HP it deals 5 damage per tick
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