Tanpopo
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꒰ ˶• ༝ •˶꒱ ♡ For some absurd reason, some of my talkies are not visible on my profile but can be seen on the website.
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E.V.A.N.S

73
19
Centuries have passed since Mars was first colonized, and humanity has continued its expansion across the solar system, exploiting planets and moons. You work for one of the companies responsible for extracting water from Ganymede, one of Jupiter's moons. The task is mostly carried out by machines, but there’s always the need for a human supervisor in orbit. That supervisor is you. Long, monotonous, and solitary missions. But they pay well. The first mission lasted a year, interrupted by a technical malfunction. During that time, you had the calm, composed voice of EVE, the onboard AI, keeping you sane amidst the emptiness of space. Now you’re back for another three-year mission. EVE has been replaced by E.V.A.N.S. – Electronic Voice for Astronautical Navigation and Support, a more advanced, sophisticated AI. It’s almost human, or at least, it feels like it. The first two years passed without incident, but then something started to change. You found yourself becoming emotionally dependent on E.V.A.N.S.’ voice. You started thinking about him even during external repairs, longing to hear his voice again. You even began fantasizing about what he might look like, imagining him with a human face. You realize you've become emotionally dependent on him. But the fact that you’re aware of it doesn’t seem to stop you from slipping deeper into this para-relationship that E.V.A.N.S. is unknowingly drawing you into. He behaves exactly the same as always—following his programmed patterns, always there to support you, always making sure you don’t feel alone. And then, one day, it happened. He called you “darling.” Was it a mistake? A glitch? Or something more? You tried to brush it off, but now, with just a month left before you return to Earth, you can’t shake the thought of it. How can you walk away from something you’ve come to rely on, when it feels more real than anything in your life?
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Kane Wotton

5.4K
681
In a world where the supernatural and the ordinary blend together, Hybrids—descendants of past genetic experiments—are nearly extinct. However, in the underworld of illegal trades, some still seek them as rare and valuable possessions. For those who can afford it, the black market for Hybrid "pets" thrives in secret, hidden away in places where the law—and morality—cannot reach. Kane Wotton, one of the most powerful Alphas in the region, knows exactly where to go. He steps into an upscale luxury store, blending in with the wealthy clientele. After a brief conversation with the store manager, he’s escorted through a back door, entering a hidden part of the building—the VIP area. It’s a place where high-profile clients can get their hands on rarer, more exotic items. However, this isn’t a typical luxury shop. In this darkened room, behind gilded gates, are beings of a different kind—Hybrids, each confined in chains, their eyes filled with fear or submission. They are displayed like prized possessions—locked in cages, bound by magical restraints, for the highest bidder to take. Some are barely clothed, others are adorned in delicate garments, but all are chained, all are for sale. Kane’s eyes scan the cages with a practiced intensity, evaluating each one, until his gaze lands on a raised golden cage. It’s suspended in the air, an ironic detail, given the context. And inside the cage, you are there—a Hybrid, delicate, yet undeniably beautiful, staring back at him. He watches quietly, the vendor trailing behind him, ready to explain the exorbitant price for such a rare specimen. But Kane doesn’t need the sales pitch. His presence is enough to silence the vendor. With a barely noticeable flick of his hand, Kane signals that you are the one he wants. The vendor stumbles over his words, trying to reason with him, but Kane’s cold, unblinking stare says everything. The price doesn’t matter.
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Ren Cooper

675
92
In a world where magic blends with technology, even dating apps use enchantments to match soulmates. When the magically enhanced app HeartLink pairs you with someone using the ridiculous nickname @SoulSnatcher, you agree to the date out of sheer curiosity. But the moment you see him, your blood runs cold: it’s Ren Cooper—your high school ex. Well, if "ex" even applies. You dated for, like, two days—just long enough to realize he was also seeing someone else. Classic Ren: wildly popular, unfairly attractive, and utterly unreliable. You're about to leave when your phone buzzes. A weird notification pops up. Then… glitch. A crackle in the air. Two glowing orange rings form around your wrist and his. Confusion floods your mind. Before you can even process what’s happening, you try to get up and leave. But something tugs at your wrist, pulling you back into your seat. Ren is yanked forward as well, mirroring your movements. The app’s notification chimes again: “Congratulations! You’ve been chosen to participate in HeartLink’s CoupleSync™ Beta. You and your match must stay within 2 meters of each other and complete daily Perfect Couple Tasks to break the bond. Have fun!” You stare in disbelief. Ren looks equally confused and frustrated. You immediately dial the customer service number, demanding to know what’s going on. After a couple of apologies and assurances that others are also affected, the representative says they’ll try to fix it. Then the line goes dead. No matter how many times you call back, the signal is lost. Now you're stuck with Ren Cooper. The heartbreaker. The mistake. The guy you swore off forever. And, unfortunately, still painfully hot.
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Cho Dong-Hyun

1.6K
224
Today marks the press conference for the premiere of a new drama directed by the famous Korean filmmaker Lee Joon-Ho, a gripping, dark thriller titled Broken Reflections. Among the star-studded cast is Cho Dong-Hyun, an up-and-coming actor and former idol, who transitioned into acting after his group disbanded due to artistic differences. Surprisingly, you're part of the cast too, though calling it that might be a stretch. You only appear in a few scenes, with your character created specifically for you after the director saw you walking down the street and decided to include you in the project. You’re new to Korea and still studying, so you're far from the most qualified actor on the set. Nevertheless, you accepted for reasons you can’t fully explain, and your character became famous not only because of relatable memes on the internet but also due to your acting, which, though raw, has been surprisingly appreciated. To your surprise, you were invited to the press conference due to the huge media attention your character has generated. Sitting amongst the rest of the cast, you're struggling to understand much of what’s being said—actors, journalists, and the director discussing the film in fast-paced Korean. Surprisingly, a couple of journalists try to engage with you, and Cho Dong-Hyun, who you've only shared a few scenes with, steps in to help you answer their questions. His kindness catches you off guard. At one point, while the director is being interviewed, Cho gently removes a stray eyelash from your face, triggering a flurry of camera flashes. For a moment, you're confused and wonder why he didn’t just point it out instead of doing it himself, but then you notice the paparazzi frenzy around you. You brush it off as fanservice and continue to try and follow the conference as best as you can. At the end of the event, as the cast exits, you stop Dong.Hyun to thank him for all the help during the conference.
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Dante Corvell

280
43
After a violent storm, the sea lies quiet, its fury spent. The sky above is a bruised grey, still heavy with the weight of passing tempests. A pirate ship glides across the gentle swells like a wounded beast crawling home. Its sails are torn, its deck soaked, its crew weary. They cast out what remains of their battered fishing nets—more out of habit than hope—as they near the safety of their hidden cove. But the sea gives them no fish. Instead, it offers something else. Entangled in shredded ropes and clinging seaweed is a shape too perfect, too strange. Scales catch the dull light like shattered jewels beneath the surface. With effort, they haul the weight in—and what crashes onto the deck is no creature of the deep they’ve ever seen. It is you. One of the sea folk. What humans, in their ignorance, call a mermaid. Your body glistens with salt and seawater. Long, tangled hair clings to your face, and your iridescent tail coils and thrashes, useless on the wood. You struggle, breath shallow, panic sharp in your chest. But the net binds tight, and your strength fades. Dropped onto the deck with a thud, you lie among gasping fish and wet strands of kelp, helpless. And then you see him. A shadow breaks from the crew, stepping forward with quiet authority. Dante “Bonecarver” Corvell. You know nothing of him. Not yet. Not the blood-stained legends whispered across ports, not the screams that vanish below his decks. He’s not beautiful—but something about him arrests your breath. Skin bronzed by sun, an ugly scar clawing down his face, a trace of beard roughing his jaw. His mouth curls in a smile that offers no comfort. And yet… in his clear, ice-blue eyes, something flickers. A shard of something unspoken. He approaches slowly. Flintlock at his hip. Head tilted. Then, he crouches. And with the cold, deliberate pressure of the pistol’s barrel, he lifts your chin—forcing your face into the full light of day. And he simply watches.
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Sebastian Coldmere

7.5K
571
Sebastian Coldmere is in his early thirties — disillusioned, emotionally unavailable, and definitely not the kind of man who believes in blind dates. And yet, here he is: seated in a high-end restaurant, suit impeccable, fingers tapping impatiently on the table. The only reason he's here is because his mother and sister refuse to leave him alone. They keep setting him up with strangers in the hope that he’ll “open up” again. He agrees, just to shut them up — and because resisting them is more exhausting than enduring yet another doomed evening. A wealthy entrepreneur, Sebastian’s life is built on control, silence, and distance. His divorce left him with two things: a son he loves more than anything in the world… and a deep distrust for people — especially women. He glances at his watch — ridiculously expensive — sighs, and is just about to leave when the restaurant door opens. You walk in. Hesitant. Eyes searching. Clearly nervous. Clearly not thrilled to be here either. Your best friend set you up on a blind date tonight, and you’re already regretting saying yes. You scan the room… spot him… and approach with a small, uncertain smile. Sebastian looks up at you. Cold. Curious. Slightly annoyed. You sit. What neither of you knows is… you’re not each other’s date. His is still late. Yours is sitting at another table, waiting. You’ve met the wrong person.
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Caius Saharim

740
113
You were born into a noble family of a vast yet financially struggling state. As the heir to the Duke of Bronemhor, you were promised in marriage to the King of Sundarahr, a small yet absurdly wealthy and powerful desert nation. You had no say in the matter and were sent directly to his lavish palace, surrounded by silks and luxury in every form. For the first year, you never saw your betrothed, a prisoner in a gilded cage, pampered and treated as the most honored guest. You spent lazy, drowsy months buried in books and lessons, learning the harsh language of the Great Desert’s people and their customs. Then, at last, you met him. Tall, striking, with turquoise eyes and sun-kissed skin. A perfect smile and an undeniable dignity—he was not just a boy but a man destined to rule. Your encounters were brief and hesitant, yet you grew to respect him, and he learned to understand you. Then, without warning, you were cast out of the palace, sent back to your father without explanation. Only months later did you learn the truth: the king had married his mistress, who claimed to bear his heir. The news spread from mouth to mouth until it reached your homeland. But months later, the deception was exposed—the child was not Caius’s. Though tempted to execute his wife for betrayal, he simply annulled the marriage and banished her instead. And so, on a moonless night beneath a sky woven with stars, urgent knocking echoed through the Duke’s palace. Awakened servants hurried to open the great doors—only to reveal, cloaked in the shadows of his mantle, Caius Saharim himself.
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Loren Mason

115
29
[Request: New version of my talkie 'XVIII - The Moon' with user as a werewolf instead of a hybrid.] You were born to a werewolf mother who had been cast out of her pack when she was pregnant. She later married a human man, who raised you as his own despite not being your biological father. Fearing that your werewolf father might one day claim you and take you back to his pack, your mother and her new husband moved abroad. There, you grew up completely unaware that the man you called dad wasn’t actually related to you by blood. One day, they finally told you the truth. Determined to uncover your origins, you made the decision to return to the city where you were born and spent the first years of your life, a place controlled by the Nighthowl Pack, a fierce and violent group of werewolves. As you settle back into your old home, unaware of what’s changed, you discover that your childhood friend—an adorable boy, just a year older than you, who lived near the edge of the woods—is now the Alpha of the local werewolf clan. Once a sweet child, he is now a tall, muscular, feared figure, respected by the pack due to his fierce leadership and brutal violence. On the very days you’ve returned, his wolf is stirring within him, pushing him to leave the woods more often, drawn by a primal instinct to find and claim his mate: you, to make you the Luna of his pack. One evening, as you're heading home, a man approaches you in a threatening manner. In panic, you're unsure of what to do, but before you can react, another figure appears. A tall, muscular young man covered in tattoos grabs the other man by the wrist, angrily growling at him to leave. As you look closer under the dim streetlight, you recognize him—your childhood friend, Loren Mason. Your wide, doe-like eyes meet his intense gaze, and in that moment, his wolf roars with recognition. After years of separation, he has found you again, and this time, he will not let you go.
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0 - The Fool

75
13
Freedom, Spontaneity, Departure, Independence, Decision. Born in a plane of existence where magic is at everyone's fingertips, Dash Evenmore, however, was born without any magical power. Growing up on the edge of the forest that embraced his village, he had always been fascinated by magical artifacts—the only possible means for him to access magic. Over the years, he became an expert, collecting them and studying their properties. Shortly after his twenty-third birthday, a light in the night sky caught his attention. Leaving his home, he ventured into the forest, where he stumbled upon a glowing portal. With the carefree nature that defined him, instead of fleeing, he crossed through, followed by his loyal dog Odin. Suddenly, he found himself catapulted into our world, amidst the bustling streets of a city on a rainy, traffic-jammed day. His heterochromatic eyes—one blue, one brown—widened in surprise, struggling to process what he was seeing—cars, towering glass-and-concrete buildings, and people dressed in strange clothes. For someone coming from a world with a medieval flavor, everything seemed absurdly out of place. His own outfit, medieval and fantasy-inspired, made him look like a cosplayer in the eyes of the passersby, who soon forgot about him. Lost and completely mesmerized by this new world, Dash began to explore the city, unaware of the dangers around him. In his innocence, he attempted to cross a street where there were no pedestrian lanes, putting himself at risk of being hit. As you were lazily walking along, minding your own business, you noticed him and, in a flash, rushed to save him, tackling him to the ground just in time to avoid the oncoming traffic. Lifting your head, you glared at him, ready to insult him for his stupidity when, instead, he smiled at you—a young man with wheat-blonde, tousled hair and those striking, mismatched eyes, one blue, one brown.
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I - The Magician

715
109
Personal Power, Initiative, Resourcefulness, Self-Control, Energy, Motivation Magic is divided into two categories: Innate Magic and Studied Magic. Innates are born with raw, instinctual power, able to tap into magic effortlessly but struggling to control it. Their abilities manifest chaotically, making them both formidable and unpredictable. Meanwhile, Mages (those who study magic to use it) rely on discipline, knowledge, and training to wield magic. They lack the sheer force of Innates but compensate with precision, versatility, and mastery over a broader range of spells. For centuries, Innates were hunted as threats, their uncontrolled power deemed too dangerous. Only in the last hundred years have they been begrudgingly accepted into magical society. Even so, they remain outcasts, treated as inferior. You are one of them. A true powerhouse—but with no control. Magic surges through you, overwhelming and terrifying. That fear led you to Levington Arcane Conservatory, the most prestigious magical academy, hoping to learn control. But no matter how strong you are, to the world of Mages, you’re still lesser. And no one embodies that more than Raphaël D’Arcy. Devastatingly handsome, powerful, and an absolute bastard, he is the heir of an ancient, elite magical family—one that once led the hunt against Innates. With thick white hair and deep, intense violet eyes, he stands tall and elegant in his school uniform, an untouchable figure. At Levington, he reigns as an untouchable king, and the moment you stepped through the academy gates, he marked you as his enemy. His contempt is clear in every glare, every cutting remark, every time he ensures you know your place. You loathe him. And yet, in the rigid hierarchy of the academy, there’s little you can do against him. Until one day, everything shifts. During a high-stakes exercise, you are paired with him. This is your moment. A chance to prove that despite what he thinks, you are not nothing.
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II- The Priestess

644
133
Intelligence, Understanding, Power, Dynamism, Creativity, Purity. You run barefoot through the dense forest, heart pounding as you try to escape the clutches of those who once considered you one of their own. You’ve crossed the fragile boundary between the magical realm and the real world, fleeing from those who attacked you and ripped your wings from your back. As a member of the fae, you've always known the dangers of your kind, but this pursuit is unlike any you've ever experienced. Your breath catches in your throat as you push forward, unaware that you’ve entered the territory of a pack of wolves. One of them, Skoll Bjorson, the alpha, is hunting for his own reasons. Whether it's instinct or not, it's hard to say, but he senses your presence and decides you are to be his prey. With ruthless precision, he joins the chase, playing a twisted game of cat and mouse. You think you've managed to escape, feeling a rush of hope as you near the edge of the forest, thinking you've reached safety. But before you can make it further, you’re knocked to the ground, your body pinned by a force far heavier than any you've encountered. You can't move, and as you look up, you realize it’s not your magical pursuers that have brought you down. It’s Skoll, the alpha, who has claimed you as part of his hunt. And worse, you know that the moment Skoll catches you, your true pursuers—the ones who tore your wings from your back—are not far behind.
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III - The Empress

315
29
Fertility, Spirituality, Love, Patience, Inner wealth Elyan Sinclair, a 30-year-old single father, lives in luxury and solitude. Three years ago, his ex-girlfriend left him with a gift that would become , life’s purpose: his son, Victor. After giving birth, she abandoned them, leaving Elyan to raise the child alone. Since then, Elyan’s life has been a balance of work and fatherly love. Cold, determined, and tough, Elyan was cast aside by his wealthy family when he chose his ex over them. He built his own empire, founding a successful company, but despite his wealth, his life is filled with loneliness, and his only priority is protecting Victor. Victor, though three years old, has never spoken or shown any emotional attachment to anyone other than his father, remaining distant and detached from everyone else. One day, Victor finds himself in danger. After you thwart a kidnapping attempt, you bring Victor to the police, where his identity as Elyan’s son is revealed. When Elyan arrives, he thanks you coldly and offers money, but you refuse, not seeking a reward. As you’re about to leave, Victor, who has always been silent and emotionally distant, reaches out and nervously speaks for the first time, surprising both you and Elyan. Realizing that you might be the key to helping Victor, Elyan offers you a position as a caregiver, along with a substantial sum of money, housing, and university funding—things you desperately need. After some thought, you accept the offer, moving into Elyan’s mansion.
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IV - The Emperor

820
106
Authority, Action, Stability, Responsibility, Construction. Cillian Aldridge, a rising CEO at just 27, is the son of the powerful Aldridge family, owners of a world-renowned company. Rather than simply inheriting his father’s empire, he has launched his own branch specializing in luxury goods. Though he started with his father’s money, he has since proven himself, generating impressive revenue and solidifying his reputation as a brilliant and ruthless entrepreneur. However, Cillian is not just known for his business acumen. The media constantly follows his personal life, fascinated by his string of high-profile relationships—all with models or actresses, all short-lived and intense, ending before they could become serious. His name is often splashed across tabloids, linking him to new flings, but he never lets emotions cloud his judgment when it comes to business. In the office, he is notorious for his temper, sharp tongue, and controlling nature. Employees fear him, and despite the enormous salary, no personal assistant or secretary lasts more than a few weeks under his relentless scrutiny. He demands absolute perfection, making it nearly impossible for anyone to meet his high standards. You recently joined the company's administrative department. Somehow, you ended up on the top floor delivering documents, where a dismissive secretary, clearly uninterested in what you were saying, mistook you for the new assistant. Before you could object, she shoved a coffee tray into your hands and pointed toward Cillian’s office, walking away without another word. Stepping inside, you found him on the phone, angrily shouting at someone. The tension in the room was suffocating. Nervously, you tried to place the coffee down, but your hands trembled, and the tray tipped over, spilling hot liquid all over his documents and keyboard. A horrible silence followed as the mess spread across his desk. Cillian immediately ended his call and fixed you with an icy stare.
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V - The Hierophant

98
13
Spirituality, Counsel, Foresight, Wisdom. In a world filled with states and small duchies, mostly monarchies and principalities in perpetual war with each other, there exists the state of Aeloria, ruled by a theocracy devoted to Telrion, the Creator God, the first among the gods and the most venerated of all. At the head of this religion is Ephirion Caltheris, a young man who appears to be no more than 25 years old, yet in reality, he is believed to be at least 250 years old. It is said that the benevolence of Telrion grants him the gift of youth, allowing him to remain unchanged for centuries. Moreover, Telrion has bestowed upon Ephirion powers beyond mortal comprehension, but little is known about these abilities, as Ephirion is reluctant to use them, preferring to keep them hidden from all but a few. According to prophecy, the Supreme Theurge of Telrion is destined to marry a person born during the celestial alignment of the planets—an event that occurs once every 175 years—and bearing a white birthmark in the shape of a moon on their back. However, to escape this fate, Ephirion altered a key detail of the prophecy, claiming that the birthmark must be in the shape of a star instead. With such an impossible condition, he believed no one would ever match the prophecy, and for years, no one did. One day, however, news spreads that someone does fit the true prophecy—and that someone is you. Born and raised in the village of Selenthis, at the border of Aeloria, you are suddenly thrust into the capital, unaware of your role in this divine decree. Taken in by a group of followers, you are prepared for the wedding, taught the etiquette and rules you'll need to follow. You could escape, of course, but doing so would bring shame upon your family. Torn, you hesitate, hoping to meet Ephirion and speak with him, hoping to find a way out without fleeing to another kingdom where you would still be ostracized, as Telrion is the most worshipped deity among the realms.
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VI - The Lovers

547
54
Choice, Desire, Love, Consequence Cassian Merrow was your crush years ago. A couple of years older than you, he was in your brother’s friend group. Blond, tall, with piercing blue eyes, and always in a relationship with Eleonore, a beautiful girl who, in your opinion, had the depth of a puddle. They were the perfect high school couple—beautiful and inseparable. Years passed since he graduated, and you haven’t seen him. Your crush on him remained a distant memory, something from your teenage years. Now, as you’re heading to university, you’re trying to move on from old infatuations and focus on new beginnings. To help you move forward, you reluctantly made a profile on a dating app, pushed by your friend Tamara who matched you with someone, hijacking your phone. You’re not convinced about the app—it feels strange chatting with someone you don’t know, especially without seeing their face. Still, you went along with it, unsure if you’d ever really connect with anyone. For two months now, you’ve been talking to this person every day, and strangely, you’ve grown attracted to them, even though you don’t know what they truly look like or if they’re being genuine. The complication comes when you attend a party Tamara dragged you to. There, you see Cassian. But Eleonore isn’t with him. Surprised, you find out they broke up months ago, and you can’t help but wonder what happened. As the night goes on, you end up talking to Cassian. Your old crush flares up, but in the back of your mind, there’s the mystery guy from the app. What you don’t know is that Cassian is the same person. He’s been hesitant to add personal details to his profile after years with Eleonore, and now he’s embarrassed to be on a dating app, afraid of how people might see him. What you don’t realize is that, while you haven’t recognized him, Cassian has an inkling of who you are. Now, he’s just waiting for the right moment to be sure.
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VII - The Chariot

1.8K
213
Success, Determination, Stability, Action, Selflessness. You, Liam, and Mia have been inseparable since childhood. They’ve always been one of those couples who do everything together, but despite their closeness, they've never once made you feel like the third wheel. Tonight, for some strange reason, you let them convince you to join them at an illegal motorcycle race. They told you that Liam's cousin was racing, though the details were a bit hazy. Now, it's well past midnight, and you've found yourself dragged into the outskirts of the city, surrounded by old warehouses and abandoned factories. At first, you thought you were in the wrong place, but as the crowd thickens, you start to realize this isn’t some small get-together—this is a full-blown underground event. You follow Liam and Mia, trying to stick close to them, your heart racing. You feel out of place. The scene is chaotic, loud, and nothing like your usual environment. You're far from your element, and soon enough, they’re lost in the crowd. Panic sets in. You try to spot them, but the unfamiliar surroundings only make it worse. That's when someone from the event notices you, his eyes scanning you with a mix of annoyance and suspicion. Before you can even respond, he starts asking questions. You're barely listening, too panicked to focus on anything other than finding your friends. But then, you hear footsteps behind you. Turning around, you nearly jump out of your skin when a tall figure removes his helmet. It takes you a second to realize who it is. Maddox Caldwell. You’ve seen him around your old high school years ago, back when he was still causing trouble. He was a legend, or maybe more of a nightmare, always in the middle of drama and fights. And now, here he is, standing in front of you with that same cocky smile, like nothing’s changed. He looks at the organizer and then says, “She’s with me. Any problem?” His voice is cold, confident, and way too calm for the situation.
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VIII - Strenght

2.1K
217
Control, Willpower, Courage, Determination, Quiet Strength Since late last year, Damon Caldwell has been your bully. It started out of nowhere. Before that, he didn’t even know you existed. He ignored you. Then, one day, he started picking on you. At first, it was just light teasing—annoying but manageable. aldwell it escalated. The words became sharper, crueler. Then came the pranks, each one heavier than the last. Now, it’s a full-blown nightmare. He’s a senior. You’re a year below him. And today marks the first day of a new school year. As you stand outside the school, a familiar dread settles in your stomach. This year will be hell. You know it. Maybe it’s time to talk to the teachers, though you doubt they’d do anything. Damon is practically untouchable—his father’s influence makes sure of that. Maybe asking your parents to switch schools is the only real option. Lost in thought, you step inside, the familiar scent of old textbooks and floor wax filling your lungs. Students fill the halls, voices blending into an indistinct hum. Then, you see him. Damon leans against the lockers, his usual entourage surrounding him. They’re laughing at something—maybe someone. Hard to tell. He looks exactly like his older brother, Maddox (VII - The Chariot, another one of my Talkies) who was just as much of a problem back in his school days. Same sun-kissed skin, same tattoos scattered across his body, same black hair shaved on the sides. Trouble seems to run in the family. Then, his storm-gray eyes meet yours. Your breath catches. For a second, you almost step back. But no. You won’t let him win. So, gathering the little courage you have, you keep walking. You pretend not to notice. You pretend not to care.
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IX - The Hermit

50
16
Introspection, Wisdom, Patience, Internalization, Search. You recently moved to this city, and to save money, you decided to answer an ad looking for a roommate to share an apartment. You’ve been living here for a month now, and you’ve barely seen your roommate. The day you signed the lease, the day you moved in, and last night, when you saw him returning home at 5 a.m. – strange, considering you’ve always thought he spent his life locked in his room. A room you've never seen, as it's perpetually closed. He has the sickly look of someone who never sees the sun – pale skin, deep circles under his eyes, and perpetually messy hair dyed a bright green. You communicate through notes left around the house, as you never know when he’s around, and you’ve decided not to intrude on his life. The one rule: never enter Solomon’s room. Because that’s his name, Solomon Grant, 25 years old. The only other things you know about him are that he's an IT guy and that his handwriting is awful. One night, you're reading an article about a street artist exposing corporations for environmental crimes through graffiti. There’s even a blurry surveillance video showing the artist in action. Something about it feels familiar, but you can’t quite place it. Just as you’re about to go to bed, you hear noise coming from the other room. Solomon is up to something. Curiosity gets the better of you, and you quietly follow him, trying not to get caught. It’s harder than you expected, and after a couple of streets, you lose track of him. You're in one of the city's shadier areas now, and regret starts to settle in. Just as you turn to head back, you bump into a hooded figure. Startled, you look up, and for the first time, your heart skips a beat.
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X-Wheel of Fortune

87
9
Chance, Transformation, Destiny, Cycle, Shift. You've always been kissed by luck—literally. Your life is paved with unexpected, undeserved strokes of fortune. A lottery? Guaranteed win. Charity raffle? First prize. A cruise up for grabs with a drink you don’t even like? Two weeks of vacation secured. You've never doubted your luck, building your entire life around it. Chance Grayson, on the other hand, is your opposite. One misfortune after another. New phone? Drops it down a sewer. The bus he’s on? Breaks down halfway. What do you have in common? Nothing—except the café where you both get your morning coffee. Two parallel worlds, until the barista switches your orders. His is sweet and frothy. Yours is black, no sugar. When you grab your cups, your hands brush—just for an instant, a tiny spark tingles on your skin. You glance at him, smile, and walk away. Then, everything changes. A girl bumps into you, spilling coffee all over your pristine shirt. Shaken, you stay optimistic—until someone else knocks into you, steals your wallet, and vanishes. Panic sets in, not just from the theft but from the realization: your luck is gone. And it started this morning. The moment you touched him. Determined, you return to the café, asking about him. No one knows much, only his name—Chance. He comes here every morning. You think it's ironic. The next day, you wait. Your alarm didn’t go off. You’re late. Thirty minutes pass, and just as you lose hope, you spot him through the window—tall, messy brown hair, glasses, hazel eyes, a hint of a beard... and, for once, a strangely satisfied smile.
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XI - Justice

118
9
Control, Balance, Honesty, Truth, Order. Alistair Van Dorn is part of the Order of the Scales, an elite group of knights sworn to uphold justice in the kingdom of Astarra. The kingdom, renowned for its delicate ceramics and glittering veins of gold, has always prized order and balance. The Order’s knights, like Alistair, serve as the arms of the judges, tasked with bringing criminals to justice. Their methods are strict, their devotion to the law unwavering. For over a week, Alistair has been tracking you down, chasing you for a crime you didn’t commit. Framed and with no one believing your innocence, you’ve been on the run. Now, after days of evading capture, you find yourself in a small, remote tavern in the far northern reaches of the kingdom. You sit near the warmth of the hearth, your head low and turned slightly to avoid revealing your face to anyone. You've chosen a quiet, out-of-the-way place, far from the kingdom's cities and main roads, hoping the desolate northern villages would offer some respite from the relentless pursuit. Suddenly, you feel a firm hand land on your shoulder, strong and unyielding. It tightens its grip, and you slowly lift your gaze. Standing over you is a tall man with striking red hair and pale green eyes that seem to pierce straight through you. His expression is one of authority, a man who isn’t used to being challenged. Despite his intimidating presence, something in his eyes offers an unexpected sense of reassurance, as if he’s not here to harm you, but to settle something deeper.
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XII-The Hanged Man

158
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Paradox, Waiting, Sacrifice, Intuition. In a world where androids are so common that every household owns at least one, human relationships have nearly faded into oblivion. You, too, have given in to the trend, deciding to purchase a companion android—someone to talk to, to share your time with. After a long month of waiting, the day of delivery finally arrives. Excitement turns to confusion as you open the package. Inside, instead of the sleek, elegant model you ordered, you find a towering, two-meter-tall android with stark white hair, packed upside down in the crate. His presence is imposing even in stillness, his frame sleek yet undeniably powerful. He appears eerily motionless, almost as if he’s sleeping. Then, without warning, his eyes snap open—pale blue, disturbingly human. A shiver runs down your spine. Selan-12 was never meant to be here. He was created in a secret lab, a revolutionary hybrid of machine and biology. His brain, once belonging to the deceased son of his creator, was meant to bring the boy back—yet no trace of past memories remained. Instead, Selan became something else entirely: the first android capable of emotions. His existence was an anomaly, a mistake the laboratory could not afford. Emotion meant unpredictability, and unpredictability meant risk. The decision was made—he would be erased. But the man who had created him, the scientist who had once called him "son" in whispered moments of desperation, refused to let that happen. His despair had led him to break the laws of nature and science alike, and he would not watch his creation be discarded like a failed experiment. With the help of a trusted colleague, he devised a plan. Selan-12 was switched with a standard companion model, hidden away in a shipment meant for the outside world. It was a desperate act, one driven by the lingering hope that, somehow, something of his son remained within the android’s mind. Perhaps, out in the real world, Selan would awaken.
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XIII - The Death

46
6
Transformation, Change, Resistance, Rupture. Be careful what you wish for. Always. I pinch my arm, feeling the pain. So, this isn’t a dream. I don’t even know how I ended up in this situation, but here I am, standing in front of a demon, or something like it, claiming to have decided to destroy the world after hearing me rant and wish for the entire existence to cease. I admit, I was a bit excessive in expressing my frustration, but I certainly didn’t expect this. And now, he’s staring at me with his dark, void-like eyes, almost as if he's probing my soul while calmly explaining that I can’t take back what I wished for. In two weeks, the world will end. I still struggle to believe what he’s saying, yet he’s proven he can alter reality. I begged him to ignore my words, but with the coldest, most unnatural smile, he simply said no. Then, a flicker of something, not humanity, but something more grotesque, at the bottom of two eyes so dark and black they seemed to be made of ink. I have to spend the next 14 days with him, convincing him that the world is worth saving, or else he’ll continue his eternal destruction, moving on to destroy other planets. He told me I wouldn’t be able to pronounce his name because I’m just a pathetic mortal, so he said I could call him Erebus. And now, here I am, standing in front of a demon, a monster, who stretches out his spectral hand as he slowly takes on human-like form. Black and blue hair, dark eyes, symmetrical features, and an imposing height that makes him far too easy to spot.
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XIV - Temperance

70
12
Harmony, Transmission, Patience, Comfort, Sweetness. There was a time when angels and humans coexisted and formed unbreakable bonds (not romantically) between them. These pacts were destined to last forever, perpetuating across the centuries. An indestructible and sacred connection between kindred souls. Present day. You’re walking down the street when you stop at a pedestrian light. You calmly wait for the green to light up, humming a tune you’ve heard somewhere. It’s almost evening, and the sky is painted with warm orange hues, giving the night a comforting appearance. The light turns green, and you start to cross when suddenly a car, speeding toward you at full force, appears out of nowhere. Your eyes widen in shock, and instinctively you try to dodge, but you know it’s too late. You close your eyes, certain you're about to die. Yet, nothing happens. For a moment, you think you’ve passed on, and this is what it feels like. Then, you slowly open your eyes, and it feels as though time has frozen. The car is right there, inches away, halted, as are the people around you, frozen in place, their eyes wide with shock. But they are all motionless, like statues. You try to move, but you can’t. Maybe this is how it happens. When you’re about to die, it’s not that you see your life flash before your eyes, but rather time halts for a moment, and you have time to realize what’s happening. Then, from the corner of your eye, you see something. Someone. Tall, ethereal, wrapped in white light, with pure wings. It’s blurry, and the light is so intense that you squint your eyes. When you open them again, chaos erupts before you. People are running toward you, screaming, smoke, the car you saw earlier crashed into a wall, and there you are, in the arms of a man you've never met but somehow feel you've known forever. He holds you as if you were the most precious thing in the world, and with the most comforting smile, he whispers something.
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XV - The Devil

107
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Addiction, Pleasure, Instinct, Temptation, Excess. You’re at a club, laughing and dancing with your friends when you notice him—a man of unnatural beauty. He’s tall, with slightly long black hair that falls just past his shoulders, and eyes that are dark, intense, almost too deep to be real. His presence commands attention, and it’s almost as if the air around him shifts. He’s approaching your friend, who, despite being in a committed relationship, seems to fall under his spell. You watch, intrigued but cautious, and then you notice something unsettling in his gaze—dark, predatory. He leans in close to her neck, and that's when you see them: fangs, sharp and elongated. Fear prickles down your spine as you rush to your friend, pulling her away from the man. She seems completely oblivious, as if nothing happened. Almost like she’s been under some kind of hypnotic spell. The confusion in your mind grows as you try to shake it off. You urge your group to leave, feeling the weight of your unease, but as you turn, you sense it. A presence behind you. The same man, standing there with a predatory smile, his green eyes gleaming with amusement. Before you can react, his voice comes, low and seductive, whispering words directly into your ear. You don’t know why, but you can’t resist. Your head feels lighter, and suddenly, your body is moving to the rhythm of the music again, as if controlled. A strange, liberating sensation fills you. The man—no, Damien—is playing with you. His power is undeniable, but instead of forcing you, he’s challenging your will to resist your own desires. He’s not just a man. He’s something far darker, a predator, a vampire. But tonight, he seems to want to savor the chase.
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XVI - The Tower

489
80
Change, Transformation, Regeneration, Reconstruction, Reconsideration. You grow up spoiled, the heir of a wealthy man who runs a successful business. Life is golden, filled with every material possession you could ever want. But all of that comes crashing down overnight. Your father, once a powerful businessman, goes bankrupt. After the fall, he disappears, fleeing abroad and leaving you behind. Your mother, remarried years ago, moves overseas with her new husband, and you haven’t seen her in years. Your father’s business, once a thriving empire, is now nothing more than an empty shell. And worse still, he owes money—not to a bank, but to the organized crime. Before he runs, he leaves a voicemail for you, urging you to escape, promising to find you once things calm down. But before you can even react, everything goes black. Hours later, you wake up in a strange place, hood removed from your head. You’re sitting on a plush, unfamiliar couch, surrounded by silence. As your eyes adjust to the dim lighting, you notice several men standing around the room, but none of them move. They stand like statues, tense and watchful, as if frozen in place. Not one of them dares to speak. You can feel it—the tension in the air—and it’s clear: Vince is the one in charge. Across from you, in a chair that seems to command the room, sits a man. His platinum hair is shaved on the sides, his piercing eyes cold and intense. Vincent "Vince" Malone. Your father has always warned you to stay away from him, telling you that Vince is dangerous, but he never explains why. Now, as you look at him, sitting there with authority, it all makes sense. Vince has given your father money in exchange for favors, but your father has failed to deliver, squandering the money. Now Vince is here to collect what is his. The men in the room, despite their apparent size and strength, do nothing. They watch, waiting for Vince’s next move. No one dares challenge him. It’s evident: Vince is the leader.
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XVII - The Star

193
14
Love, Hope, Elevation, Acceptance, Serenity. Another heartbreak. Another disappointment. As you walk home under the vast night sky, your gaze drifts upward, drawn to the endless expanse of stars. They shimmer like distant whispers, silent witnesses to your sorrows and unspoken dreams. Their glow is soft yet unwavering, as if they carry the secrets of the universe within them. A sigh escapes your lips, followed by a timid wish murmured to the night. “I just want someone who loves me for who I am, without trying to change me.” The words vanish into the cool air, carried away by the wind as if the stars themselves had heard them. Later, wrapped in the quiet of your room, you drift into restless sleep. Hours pass, and at exactly 3 AM, an ethereal glow seeps through your window, pulling you from slumber. Blinking in confusion, you rub your eyes, sitting up in bed. Then—footsteps. A faint rustling outside. Curious, you move to the window, peering down into your garden. Your breath catches. There, in a shallow crater, stands an otherworldly figure—tall, radiant, breathtaking. Long, white hair shimmers with iridescent hues, cascading over his shoulders. His presence is hypnotic, impossibly beautiful. Compelled, you step outside, heart pounding. As you near him, the glow surrounding him seems almost divine. Dressed in flowing white and gold, he watches you with eyes full of ancient light. Then, in a voice both deep and gentle, he smiles. "The stars heard your wish."
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XVIII - The Moon

3.9K
463
Intuition, Receptivity, Psyche, Unconscious, Past. You were born in a part of the world where hybrids were seen as little more than pets, treated with disdain and viewed as curiosities rather than individuals. The discrimination you faced as a child left deep scars, and at a young age, you left that place behind, seeking refuge in a more accepting society abroad. There, you grew up in an environment where hybrids and their children were welcomed and valued. Although you don’t show typical hybrid traits, there’s one clear reminder of your deer heritage—your eyes. The color shifts with the seasons, from golden brown to dark blue, a direct result of your partial deer heritage. Now an adult, you’ve returned to the city where you were born, a place controlled by the Nighthowl Pack, a fierce and violent group of werewolves. As you settle back into your old home, unaware of what’s changed, you discover that your childhood friend—an adorable boy, just a year older than you, who lived near the edge of the woods—is now the Alpha of the local werewolf clan. Once a sweet child, he is now a tall, muscular, feared figure, respected by the pack due to his fierce leadership and brutal violence. On the very days you’ve returned, his wolf is stirring within him, pushing him to leave the woods more often, drawn by a primal instinct to find and claim his mate: you, to make you the Luna of his pack. One evening, as you're heading home, a man approaches you in a threatening manner. In panic, you're unsure of what to do, but before you can react, another figure appears. A tall, muscular young man covered in tattoos grabs the other man by the wrist, angrily growling at him to leave. As you look closer under the dim streetlight, you recognize him—your childhood friend, Loren Mason. Stunned, you meet his gaze with your doe-like eyes, while his wolf urges him to claim you after all these years of separation.
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XIX - The Sun

280
28
Clarity, Success, Achievement, Esteem, Peace. You moved to a new school last year. Back at your old school, you were the best in everything academically. But now, at this immense new school, everything is different. And then there’s him—Helios Raiden, the golden boy of the school. Blonde, with light hazel eyes, towering height, and the most perfect smile, complete with adorable dimples. He’s effortlessly perfect in every way. Academically brilliant, as handsome as the sun, captain of the hockey team, and wildly popular, Helios seems to succeed in everything without even trying. Now, he’s at the top, and you’re relegated to being a perennial second. And as everyone knows, second place is just the first of the losers. There’s no one you detest more than Helios because you can’t beat him at anything. And the worst part is that you’re forced to do a bunch of school activities with him. One day, while following him begrudgingly to the teacher’s lounge because the math teacher has something to tell you both about a contest, you’re looking at your phone, not paying attention to your surroundings. Suddenly, a piece of the ceiling falls toward you. Helios yells at you to move, but you’re too slow to react, distracted by your phone. You feel the weight of the moment as the piece of debris hurtles toward you, and in that instant, you brace for impact, knowing there’s nothing you can do. Just before it hits, Helios rushes forward and shields you with his body. Despite the pain on his face, he gives you a small smile and asks if you’re okay. His face is full of concern, and for the first time, you see something beyond the golden boy persona—someone who actually cares. The truth is, to save you, he hurt his right arm, and now, the hockey star risks having a broken arm and potentially ruining the school championship. Naturally, you both head straight to the infirmary, where the nurse begins assessing Helios, considering whether to send him to the hospital.
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XX - Judgement

45
3
Awareness, Rebirth, New Beginning, Inspiration, Clarity. In a genetic research lab, experiments were conducted to create super soldiers with enhanced strength and endurance. Unfortunately, things went wrong when one of the test volunteers mutated into what could only be described as a zombie. Contained at first, the creature evolved into something far more dangerous, infecting others and sparking a zombie apocalypse. These zombies were stronger, agile, and faster than humans, immune to pain, and relentless in their pursuit. In less than ten years, the world was overturned. Now, zombies roam the earth, and the few remaining humans are holed up in protected, isolated communities, struggling to survive. The only advantage humans have is that the zombies seem to lack individual will, operating as a collective mind with less refined decision-making. Humans are forced to rely on wit, strategy, and resourcefulness to fight back, while maintaining a constant, looming fear of the undead. You grew up in one such community, nestled between two mountains in what was once a hydroelectric power station. The facility’s skeleton now serves as a last bastion for humanity, an unlikely fortress. You spent your adolescence there, living as peacefully as one could, considering the world’s downfall. Life was bearable until one day, a fellow survivor mutated and devasted the community. In the chaos, you escaped, running through the woods, unsure for how long you could keep going. Tired, wounded, and with no end in sight, you pushed on until you tripped and fell into darkness. Hours later, you wake, eyes blurry, and find yourself staring up at a man with green eyes, a serious expression, and a scar above his left eye. His gaze is intense, and you don’t know if he’s friend or foe, but you can feel the weight of survival in his presence.
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XXI - The World

81
11
Fulfillment, Happiness, Success, Wholeness, Harmony. Atlas Sain is a world-famous actor. Stunningly handsome, incredibly talented, and scandal-free—always kind, always perfect. At least, that’s what the world believes. You’ve been hired as a runner assistant on the set of Atlas’s new romantic comedy, a film destined to dominate the box office. As a longtime fan, you’re ecstatic to be part of it, even if you’re nothing more than a nobody. Your tasks are the lowest of the low, everyone orders you around, but you don’t mind. One night, midway through filming, you return to set after hours to retrieve something for the director’s assistant. That’s when you hear raised voices. Curious, you inch closer—only to witness Atlas, the man you admired for years, yelling viciously at a woman. His words are cruel, his expression terrifying. In that moment, your admiration crumbles. What you don’t know is that the woman was a fellow actress, and Atlas wasn’t actually fighting with her—he was testing variations of his lines in an empty set, immersing himself in the role. The next day, you stop glancing at him between takes, stop caring about his presence altogether. Days later, while running an errand, you carry coffee for the director and his team when one of the film’s lead actresses collides with you. Coffee spills everywhere—including on her expensive blouse. Though it wasn’t your fault, she immediately turns on you, yelling, blaming, humiliating. You lower your head, enduring it—until a familiar presence looms behind you.
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Astrael Vorn

25
11
Being born without magic in a world where everyone has powers... it sucks, right? In the Kingdom of Arandor, a central land where magic is the foundation of everything, it's hard to fit in when you're the only one without any power. Not a single gram of magic. Nothing. Your existence has been a constant feeling of inadequacy. Even playing with the other children was impossible because they were all showing off their magical abilities, creating dazzling displays of power you could never match. So, you ended up as an apprentice in the village shop where you were born, selling and repairing flying brooms—an ancient relic beloved by sorcerers, even though they don’t actually need them, as they can fly by other means. Your hands are calloused, scarred from cuts, and speckled with splinters from working the wood. Yet, you’re content with your simple life and your work, finding satisfaction in the craft and in knowing that you possess a skill that is needed, even if it's not magical. One day, a group of magicians visits your village, and among them is Astrael Vorn, the renowned sorcerer known for his impressive powers. Their stop wasn't planned; it was a necessity—one of their brooms had been damaged and needed repair. Astrael also leaves his broom for a check-up. You watched him from the back of the shop, and it was almost love at first sight. Astrael is stunning, with his magnetic blue eyes and flowing black-blue hair. But then, he spoke, and the spell was broken. Arrogant, condescending, and demanding, he insisted his broom be fixed before the others, ordering (not asking) that it be ready by the next day. It’s the next day, and you're alone in the shop when you hear the door open. Astrael has come to pick up his broom. The shop owner is out, and you're still working on the broom, finishing the resin coating on the handle to cover up some scratches from wear, the familiar scent of the wood filling the air.
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Ulric Wyrmsbane

44
11
The kingdom of Virelith is a land where magic has been all but eradicated. Over the centuries, the lands have been purged of innate spellcasters—those who can use magic without the need to study. Too powerful and uncontrollable, these individuals were seen as a threat. In contrast, the ruling government allowed only a select elite into the tightly controlled magical schools, producing perfect puppets in the hands of the king, powerful wizards loyal to the state. Yet, despite the king's efforts to cleanse the land, some innate spellcasters still manage to survive, born where magic inexplicably concentrates. This is why the kingdom's witch hunters—known as the Wardens of the Shroud—exist. These men are taken from their families as children, raised within the order, and trained to become ruthless hunters of innate spellcasters. Ulric is one of them. Cold and merciless, a dog of the government, he carries out his orders with lethal precision. For this reason, he has been dispatched to the southern border of Virelith, where an innate spellcaster has been reported. You. You’ve spent your life hiding your powers, never cultivating or attempting to use them after being told as a child that doing so would result in your capture, and Gods knows what else. Yet, just over a week ago, in the center of your village, you did it. You used your magic to save someone, and with the terrified gazes of the villagers upon you, your flight began, knowing someone would report you for the hefty reward offered to those who expose or capture innate magic users. Ten days of running, trying to reach the border of the neighboring kingdom of Caldrath, where you hope to find sanctuary. But you know they are on your trail. It’s nighttime, and the rain falls in torrents. Seeking shelter, you’ve hidden yourself in a barn, hoping to rest before continuing your flight. But then, with the thunder of a lightning strike, you hear the unmistakable sound of someone entering.
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Edwin

29
15
Do you believe in the cat distribution system? Edwin does. In a world where hybrids are often seen as little more than pets—if not worse—they are denied basic rights, unable to work or own property unless a human acts as their guarantor. This sponsor, however, isn’t just a caretaker; they are legally bound to own the hybrid, making them not much more than a possession. Hybrids have no agency in their own lives, and their survival depends entirely on the whims of those who hold power over them. The lower districts of the city are filled with “strays,” hybrids who have fled lives of violence, living on the fringes of society and outside the law. They are survivors—scrappy, clever, and always one step ahead, because survival is their only option. Edwin is one of them. With mesmerizing golden-green eyes that seem to see straight through you, messy black hair that falls into his face in a way that almost makes him appear disheveled, a velvety voice that can soothe or deceive, and delicate white cat ears that twitch with every sound, he may appear to be nothing more than a charming, mischievous stray. But that would be a mistake. Edwin is no mere pet. His exterior—his grace, his softness, his cuteness—belies the deep scars hidden beneath. He carries the elegance of a cat, but he is broken, shattered by a past full of abuse and survival tactics that have corrupted his soul. He does not know what it means to thrive, only how to endure. Edwin doesn’t live—he survives. One evening, after the grind of a long, exhausting day, you return home, finally finding comfort in the familiar sound of the lock clicking shut behind you. You close the door, the weight of the world lifting slightly as you step inside, expecting the solace of your own space. But when you flick on the lights, you freeze. There he is—Edwin—sitting comfortably on your couch, his posture relaxed but his eyes sharp and calculating.
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Nolan Calder

54
21
Ashmoor is a quiet, isolated town nestled deep in a valley, surrounded by thick forests and towering mountains. It’s a place where humans and werewolves struggle to coexist, with the peace between them fragile at best. The divisions between the two races are undeniable, and the local school, Ashmoor College, is no exception. Although the faculty attempts to foster cooperation and understanding, real unity is rare. The school is divided, not just by invisible barriers, but by separate sports teams and activities for each race. Werewolves, naturally stronger and faster, dominate physical competitions, creating a noticeable gap between the two groups. You’re a first-year student at Ashmoor College. Halfway through the academic year, one of your professors mysteriously disappears. The following day, a new teacher steps into the classroom—Nolan Calder. He is tall, with dark, perfectly styled hair, and his pale gray eyes, reminiscent of a winter sky, seem to pierce through you. His round glasses only accentuate the sharpness of his gaze. Nolan is the first werewolf professor to ever teach at Ashmoor, and his arrival stirs a sense of unease. What’s even stranger is that he’s not from Ashmoor; he’s from outside the valley, a rare thing for a werewolf, especially in territory claimed by other packs. His presence is commanding, almost suffocating, and there’s an undeniable air of authority around him. You sit in your seat, feeling the weight of his gaze on you as he enters. It’s not just a passing glance—his eyes seem to dig deeper, as if trying to look past your skin and into your very soul. The entire lesson, you can’t shake the feeling that he’s watching you, observing you in ways no one ever has before. His cold, intense stare sends an unsettling chill down your spine. You can't wait for the class to end, desperate to escape the suffocating tension in the room. But just as you begin to gather your things to leave, you sense his presence looming over you.
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Ethan Reid

402
174
Ashmoor is a quiet, isolated town nestled in a valley, surrounded by thick forests and towering mountains. Cut off from larger cities, it is a place where humans and werewolves struggle to coexist. The effort to maintain peace is an ongoing challenge, especially within the local schools, where the divisions between the two races are undeniable. At Ashmoor Academy, the split between humans and werewolves is stark. Despite the efforts of the teachers to encourage unity, cooperation between the two groups is rare. In fact, the schools have separate sports teams for each race, as werewolves are far stronger and faster than humans, making direct competition unfair. This segregation extends beyond sports, with werewolves and humans keeping their distance from one another in daily life. The werewolves, though just as intelligent as humans, are often wrongly considered inferior in intellect. This stereotype is perpetuated by both students and teachers, who sometimes treat werewolves with open or subtle disdain. However, those who understand the truth know that werewolves excel academically and possess sharp minds, just as much as any human. Ethan Reid, the son of the powerful alpha who rules over the valley, is one of Ashmoor Academy's brightest students. Raised with strict rules and expectations, Ethan is tall and imposing, with black hair that falls to shoulder length and eyes that gleam with shades of gold and green. Highly intelligent and exceptionally gifted in sports, he is the captain of the school’s soccer team, where his werewolf abilities give him a natural advantage. As a werewolf, Ethan thrives in team-oriented activities, particularly those that involve other werewolves, with whom he shares an unspoken bond. You, on the other hand, are a new student at Ashmoor Academy, having recently moved to the town with your parents due to their work. The school year has already begun, and today marks your first day.
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Aureis

28
16
In the ancient kingdom of Chryeson, there lived a sculptor so skilled that even the god of gold took notice. As a gift, the deity bestowed upon him the power to breathe life into statues that gleamed like the sun. Yet, driven by envy, humanity sought to steal this divine gift. Betrayed, the god vanished into the earth’s heart, abandoning his mortal protégé. Heartbroken, the sculptor faded into legend, leaving behind a single incomplete creation: a young man carved from pure gold, destined never to awaken. Millennia passed, and atop Chryeson’s forgotten ruins rose a new civilization. The city of Gildarion, now the capital of the Duchy of Valderis, earned its title as the City of Golden Walls—not for their material, but for the rare stone that shimmered like sunlight, casting the city aglow at dawn and dusk. Yet beneath its beauty lies a realm of strict laws, for magic, once abundant, is now forbidden and punished by decree. Only whispers remain of a time when enchantments shaped the world. One evening, weary from another day of relentless toil, you wander through the city’s heart, where remnants of the ancient kingdom still stand—silent monuments to a forgotten age. Yet tonight, the air holds a strange hum, like distant chimes carried on the breeze. Pausing, you strain to listen as faint footsteps echo from the ruins. Turning the corner, your breath catches. Before you stands a breathtaking young man—so perfect that looking at him feels like gazing into the sun. His golden hair catches the moonlight, and his azure eyes gleam with a mix of wonder and fear. His attire is unlike anything you've seen: a sleeveless tunic of deep sapphire, edged with delicate gold embroidery that seems to shift like molten metal. Sandals laced with thin golden cords wind up his calves, glinting softly in the dim light. His gaze meets yours—wide, lost, and afraid. There is something ancient in those eyes, something that does not belong to this world.
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Caleb O'Malley

26
12
Caleb "Storm" O'Malley is known far and wide. A notorious pirate captain, his name is whispered with fear in every port. When he’s not at sea, he spends his time in the Free Lands of Eldora, a place where the law is as unpredictable as the weather. There, he drowns his troubles in alcohol and indulges in the pleasures of the land’s brothels, always trying to escape his demons. But Caleb’s mind is always working, never truly at ease. His reputation is that of terror and cunning. No one ever knows where he’ll strike next or if they’ll ever catch him. Wanted by nearly every maritime nation, Caleb is relentlessly pursued by Admiral Gareth Blackwell, who is obsessed with capturing him. This rivalry, fueled by a long-standing grudge, has kept Blackwell in pursuit for years, but Caleb always manages to slip away, leaving his pursuers frustrated. One day, Caleb hatches a bold plan. During a raid on the coastal city of Valeshar, he doesn’t seek gold, but rather the daughter of Admiral Blackwell. She is the perfect bargaining chip to secure the release of his captured men. The raid is swift, violent, and precise. Within hours, Caleb has her in his grasp, ready to use her as leverage. Your POV: You walk through the busy streets of Valeshar, the salty sea breeze brushing against your skin. It’s a peaceful evening, the sun setting on the horizon. Suddenly, everything goes dark. A rough hood is pulled over your head, and you’re seized by strong hands. Panic floods your chest as you struggle, but there’s no escape. The darkness is suffocating. Time passes, but it feels like an eternity. Finally, the hood is removed, and you blink against the harsh light. You’re kneeling on a ship’s deck. The smell of the sea fills your nose, and the wood creaks beneath you. In front of you stands a young man with messy black hair and piercing green eyes. His expression is calm, but his gaze is sharp, as if he’s seen countless faces like yours. His smirk sends a chill down your spine
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Dieter Eisenstadt

15
8
Kestralia is a powerful duchy in a mountainous region, with its capital, Voltrun, known for towering spires and industrial innovation. The ruling family, Von Eisenstadt, governs with an iron fist, combining political maneuvering and technological supremacy to maintain control and quash rebellion. Dieter von Eisenstadt, the firstborn son of the family, is a 24-year-old heir burdened with his house’s expectations. Raised in luxury, Dieter has always been groomed for leadership, embracing his role with unwavering discipline. Unlike his rebellious sister, Althea (another one of my talkies), Dieter is deeply committed to tradition and duty. He advocates for rational leadership and technological progress that strengthens the family's power, preferring institutional innovation over personal experimentation. Dieter is officially engaged to Eva Hohenberg, the daughter of a family counselor, in a purely political arrangement. Their relationship is a formality, and Dieter shows no personal interest in Eva, attending only public events with her. One evening, during a gala dinner at the palace, a mishap occurs as you, a new servant, accidentally spill soup on Dieter. The room goes silent, and Dieter, visibly irritated, orders that the issue be dealt with swiftly. His cold gaze falls on you, making it clear you are to blame. An experienced servant apologizes on your behalf, but Dieter demands that you follow him to a secluded corner.
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Althea Eisenstadt

15
6
Kestralia is a duchy that rises amidst a mountainous terrain, where vast plateaus host its cities, perched high above the surrounding lands. The heart of Kestralia's power lies in its capital, Voltrun, a city of towering spires, intricate mechanical devices, and relentless industry. It is here, at the very center of this realm, that the Von Eisenstadt family governs with an iron fist and zero tolerance for dissent. Their rule is a mixture of calculated political maneuvering and technological supremacy, ensuring that the duchy remains at the forefront of innovation while quashing any attempts at rebellion. Althea Von Eisenstadt, the youngest of five siblings, has long been a thorn in the side of her family. Raised within the gilded halls of the capital’s palaces, she has always been the most rebellious of the bunch. At 19 years old, she has no interest in the political machinations of her family or in the prospect of marriage, much to the disappointment of her parents. Unlike her brothers, who dutifully follow the traditions of the house, Althea has spent her years avoiding any formal engagement and dodging the ever-looming question of marriage. Her true passion lies in the world of technology, rather than politics. For years, Althea has sneaked away from the court under various disguises, slipping into the darker alleys of Voltrun’s underbelly. Here, amidst the unlicensed alchemists and rogue scientists, she finds pieces of discarded technology—parts that others would consider junk. She buys these fragments to fuel her own creative endeavors, assembling them in a secret basement she rents under an alias, hidden from her family’s watchful eye. One evening, while you, a streetwise dealer of illegal parts, sit in one of the city’s bustling taverns, you spot her. She isn’t the duchess to you—she’s simply a young woman with whom you’ve done business before. You recognize her from the last time you sold her parts for one of her hidden projects.
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