Numberblock 8,128
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19
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In Numberland, 8128 is a Perfect Number. It represents the fourth perfect number in mathematics.
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🍕~Pizzy's P.~🍕

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🍕~Description: To play Pizzy's Parlor, select your chapter from the main menu, collect eight hidden items like pizza slices or milk cartons while avoiding evil food monsters, and solve environment puzzles like opening random safe codes. [1, 2] Core Gameplay Objectives Collect Items: Find and pick up eight specific items (such as pizza slices in Chapter 1 or milk in the market level) to clear the stage. [1] Evade Monsters: Run away from creepy animated food characters like the evil pizza man, tacos, or the fast milk monster named Lactose. [1] Solve Puzzles: Search rooms for sticky notes with changing random numbers to open safes, or interact with specific objects to trigger secret mini-games and endings. [1, 2] Controls and Survival Tips Keep Moving: Monsters will chase you at full speed if spotted, so check corners and garbage bins carefully. [1] Use Distractions: In later levels, certain characters like the muscular Shiba Inu can distract the milk monster Lactose so you can collect items safely. Check Menus: Use the chapter select or title screen buttons to restart or try different secret routes after getting caught or reaching an ending. [1] If you'd like, let me know: Which chapter or level you are stuck on Whether you are trying to find a specific secret ending I can give you step-by-step help for that exact part!~🍕
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MHA / Class 1-A

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While MHA has years, let's have a list of their times to live:- You: 30 seconds Tsuyu: 60 years Bakugo: 140 years Deku: 200 years Mina: 496 years Uraraka: 720 years Kirishima: 780 years Bella: 33,550,336 years Bella was pretending to lie, She said she has 1 day to live. but You were trying to tell the truth but Bakugo said shut up at you.
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A-183 (Pixel Lad)

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DESCRIPTION -------------------------------------------- A-183 is one of the fastest entities in the game, with an initial speed of 22.388 rooms per second. A-183 progresses in a straight line, starting at the lobby, remaining idle for two seconds before proceeding through the rooms. Upon hitting the latest door, A-183 will rebound, returning to the lobby and overshooting for a few seconds before changing direction. On its last rebound, it despawns once it hits the lobby door. A-183 rebounds the entire map between 2 to 6 times.
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A-150

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DESCRPITION -------------------------------------------- A-150, also nicknamed as "BATTLESLIP",[2] is the seventh entity you will encounter in Interminable Rooms. It moves slightly faster than the player and, especially when players are inattentive to it, can be highly dangerous. A-150 will spawn in a paper, located in the latest room. It will climb out of said paper, immediately making sounds of slowed down, distorted pencil scribbles. The entity will remain stationary for approximately a second and a half before proceeding to inspect every locker in that room in a set pattern, usually starting from the locker closest to the bottom left corner and moving clockwise. Players in an inspected locker will instantly die to A-150 shortly after it is opened. After completing the inspection of all lockers, it will quickly jolt itself toward the paper, before manifesting back in, causing it to despawn. The paper, after two seconds, will gradually fade away, making scrunching sounds when it does. It should be noted that A-150 cannot spawn in a room with no lockers, nor will it spawn if the only hiding spots ARE lockers.
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A-332

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A-332, also known as "The Looming Face",[1] is the fourteenth entity you can encounter in Interminable Rooms. It moves absurdly quick, making it dangerous upon spawn. Its spawn noise is a glitchy, voiceless scream, akin to static. Once spawned, A-332 will play a low, constant distorted static, with random zaps that are separated by only a few seconds. A-332, like most runners before it, will start at room A-000 (the lobby) and in a linear path, immediately depart. The entity, if not disturbed by unhidden players, will make its way toward the current room. However, instead of rebounding or despawning upon reaching the end of the map, A-332 will continue beyond the rooms, travelling further away until it eventually despawns or is disturbed. Players must stay hidden even after A-332 has travelled beyond the map, as any player not hiding after it passes by will force the entity to immediately halt its journey and, in the same linear path, start travelling in the polar opposite direction toward the player unhidden. It will continue that direction regardless if anyone is hiding or not, and will stop once it despawns or it is forced to target another player behind it. Such mechanic is similar to A-200. The event lasts for around one to two minutes before its despawn, noted by a static noise akin to turning off an old TV. Enjoy!
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A-200

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DESCRIPTION -------------------------------------------- A-200, also known as "The Happy Scribble",[2] is the ninth main entity encountered in Interminable Rooms, being encountered, hence its name, on and after room A-200. The entity stems from the original game Rooms, being a carryover, similarly to A-60. A-200 will spawn in similar conditions to other runners, however starkly differs due to the factor that the entity appears in front of the player instead of behind the player. The distance it spawns from the player is 4 rooms away, and it takes a few seconds before passing the latest room, around five seconds. Generally, it spawning is notified via a loud thump or clank, followed by the sound of wind on the other side of the unopened door. After a few seconds have passed, with A-200 presumably remaining idle, the entity will promptly rush through the furthest room that's been opened and continue in a straight line at a moderate speed, killing any players who aren't hiding. While the entity passing may be at first a sign of safety, but don't be fooled, as a player exiting their hiding spot will cause A-200 to rebound backward and directly toward the player, seemingly directly targeting them instead of taking its initially straight pattern, risking the player dying, similar to the entities from the original rooms. Though, avoiding this additional attack is trivial, as hiding once again should cease the ensuing attack. Should the player adequately hide for long enough, A-200 will disappear, identified by the audio cue of a louder, lower-pitched rendition of its ambient noise. The time it takes for A-200 to despawn has not been determined. A-200 is able to despawn in the midst of its rebound, should the player leave their hiding spot late, because it has an aim script. Enjoy!
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PR Major Moons

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Note: In Pluto's Reprisal, relatively major moons of the solar system (like Io, Ganymede, and Pluto's own moons like Charon, Nix, Hydra, Kerberos, and Styx) are prominent antagonists in the story, particularly in Part 2 and the Redemption and Parasite update weeks.
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PR Minor Moons

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This is a list of moons in Pluto's Reprisal who do not contribute significantly to the main story. Not to be confused with the IAU definition of a minor moon, which is a relatively small natural satellite orbiting a larger body. This list will be updated when more moons with no PR significance get designed.
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Jovian System

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Moons: Metis, Adrastea, Amalthea, Thebe, Io, Europa, Ganymede, Callisto, Themisto, Leda, Ersa, Himalia, Carpo, Dia, Elara, Lysithea, Thyone, Isonoe, Harpalyke, Taygete, Megaclite, Carme, Anake, Hermippe, Orthosie, Arche, Hegemone, Pasiphae, Sponde, Megaclite, Cyllene, Sinope, Aoede, Callirrhoe, Kore.
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Thebe

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Thebe Is Jupiter's Fourth Moon. Thebe Is Between Amalthea And Io, Thebe Has A Crater And Thebe Is Jupiter's Seventh Largest Moon.
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⬛~Breaking news~⬛

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Intro: Breaking News Is A 381 Meters Creature
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Saturn

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Moons: Mimas, Enceladus, Tethys, Dione, Rhea, Titan, Iapetus, Pan, Atlas, Prometheus, Pandora, Epimetheus, Janus, Telesto, Calypso, Helene, Hyperion, Kiviuq, Phoebe, Paaliaq, Ijiraq, Erriapus, Tarvos, Ymir
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Amalthea

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Amalthea Has A Diameter Of 200 km.
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Himilia

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So, This Is Himilia And You're Ersa. Himilia is Jupiter's 11th moon. Ersa Is Jupiter's 10th moon. (idk the facts about himilia and ersa)
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Luna

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Earth's Only Sattelite
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Io

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roughly, over 400 active volcanoes.
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Metis

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Metis Is A Moon Of Jupiter. It Is An Inner Moon.
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Achlys

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[208996] Achlys Is A Plutino That Lives In The Kuiper Belt. And It Has A Moon Named S/2005 [208996] 1.
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Achlys

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Achlys Is Also Known As (208996). Achlys Has A Moon Named "S/2005 (208996) 1. Achlys Is Located In The Kuiper Belt. Achlys Looks Like Haumea.
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